Ninja Gaiden originated on the NES, bringing the exploits of Ryu Hayabusa to the world in a thrilling trilogy of adventures. The series was propelled into the limelight once more in 2004 when Tomonobu Itagaki and Team Ninja resurrected the series for Xbox. But now all eyes are on the series' début on Nintendo DS. Cubed³ recently got the chance to talk to Itagaki-san about various topics based on the DS title, whether or not a sequel will be forthcoming, and what the chances of a Wii edition are, plus much more. Read on for the extensive interview...
For the first NES Ninja Gaiden game, Tecmo created a tough but fun action platformer. It was very different to the scrolling beat 'em up action of the arcade game, but people liked it; sales must have been good too, because Ryu Hayabusa returned for a second NES outing. Gameplay in Ninja Gaiden II: The Dark Sword of Chaos is much the same as before with Ryu running and jumping through several levels, slashing away at a variety of enemies as he goes.
The story takes place a year after the first game and sees our Ninja of the Dragon Sword up against Ashtar, the Emperor of Darkness. Ashtar is a man prone to standing in thunderstorms when talking to underlings and who has an interest in using the Sword of Chaos to cast open the gate of darkness. Well, we all need hobbies. Returning to help tell this story are the "Tecmo Theatre" cutscenes.
The game is impossible. Maybe with infinte lives, you could beat it, but limited continues kills it for me.
It's only the american Ninja Gaiden 3 that has limited continues. This game and the first has unlimited.
Nintendo Life - Chances are that even if you don’t know much about Ninja Gaiden, you’re at the very least aware that it’s a series synonymous with high difficulty. When the original hit the NES back in 1989, we have to imagine it lead to the demise of many controllers – we vividly recall rage-quitting on at least an occasion or two – and the sequel, Ninja Gaiden II: The Dark Sword of Chaos, would prove no less challenging when it released a year later. Now that it has made its way to the 3DS Virtual Console, should you put your expensive portable console at risk to maniacally slash through this nin-venture, or are you best off losing Ninja Gaiden II to the shadows?
Sumthing.com writes:So what’s my point? Well this whole event reminded me of how I have always felt about handheld gaming devices, I hate them. These ridiculously bantam machines make feculent the sumptuous, revelatory home console experience; this is verboten, this is defilement. Cavorting with new game software is a private moment; it’s celebratory and should be treated with ritual and liturgy: the box free of cellophane, faint wafts of acidic varnish coming off the manual, as the loading screen erects both pagoda and false idol, promising religious epiphany and absolution to be contained within. Rules apply here, outdated or otherwise. I am a fan of the antiquated, and liken cartable gaming versus home gaming to that of blue jeans and the Victorian corset. Jeans never fit me right, and I rather prefer the form fitting embrace, the clasp of that corset. And if I am to wrench, eek myself inside it… If you please, shut the door.
Lol, I think this article is trying a little too hard to include 'intelligent' wording. Not that it's a bad article, just saying...
I absolutely loved Fire Emblem Awakening though. That game is truly something special.
"At any rate, I’ll go ahead and think about the possibilities, if for no other reason than to train my brain."
Who says things like that?
Heh not to bad of an interview. He was trying to press 'make a Wii game' to much but whatever. Hopefully they don't waste that DS engine and make some more stuff ^^
Just like Suda it seems he doesn't care if the game sells or not he just wanted to make it. I wish more devs were like that then we would be able to see some really amazing odd games that couldn't be if all they want is the money.
both ninja gainden and doa should come to the wii.. the mention of pain is a joke.. im sure people will play smash for weeks and i plan on using the wiimote...
looks really good