From the VideoGamer.com article: "The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.
SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving "difficult or impossible"."
Warp Zoned writes:
"Street Fighter II: The World Warrior wasn’t the first fighting game ever released, but it single-handedly helped shape the genre for decades to come."
I played street fighter 2 for years on my SNES even after I got my N64. It was just relaxing the way you could beat the snot out of such iconic characters.
Great news for all PS3 fans (blasphemyyyyyyyy, how can a PC gaming site talk about PS3 fans, how, HOW, HOOOOOOWWWWW) as RPCS3 is making a lot of progress. Since the launch of a Patreon campaign, its author has been working hard on it and it appears that its latest version can run a couple of games.
well it's not almost playable but very interesting. probably like a year or 2 from being fully playable
Carl Williams writes, "If you are reading this then you are probably a fan of retro games. Just taking a stab in the dark there. Well, we just found out that Capcom, one of the better retro supporting companies out there, has this package with Humble Bundle full of Playstation 3 and Playstation 4 games. You better hurry and grab this one because time is running out."
I wish Sony would get the licenses for all the classic arcade games from the 80s and 90s for the PS4.. I dont see why they wouldnt want to make money? I miss those brawlers like xmen, tmnt, etc.. So many great games people are forced to play on mame
I hate that stupid limit, there would probably be better XBLA games if it were removed.
It's a shame that Live has such restrictive limits.
They were imposed to ensure that 20 gig drives aren't seen as prohibitively small.
As someone else mentioned, demos are free, but have no restricitions.
For these games you PAY MONEY, but they arent allowed to be as good as possible, due to the idiotic size limit. :(
Not sure if this game will be as good as I hope it will be (some sprites (Guile, Cammy) and the Vegas background looked pretty 'meh' to just downright 'BLAH!'.
Udon is underachieving, cause I know they have some great artists, but they're really skimping on the quality on some of the sprites and bland backgrounds :(
So not sure if I'll buy it, but if I do, I will buy the version that's best, and if that's the PS3 version, than it's Microsoft's own damn fault.
If they did, then they should surely make an exception for this title. It would most surely be one of the highest sellers on Live Arcade, and the last thing they need to do is gimp the game and hurt sales, especially when the PS3 has (arguably) the best controller for fighting games.
1) maintaining the 150 MB limit because that's derivative of the core gamers.
pisses off a lot of fans
2) Raises the MB limit like they had to for castlevania: symphony of the night.
gets some praise from fans
3) announces price drop on HDD, offers cheaper HDD alternative for core, or brings out a miniscule 10 gig HDD standard on cores from now on.
highly unlikely, but we can dream can't we?