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GamePro: F.E.A.R sequel promises visual density and better AI

GamePro reports John Mulkey, lead designer of Project Origin, shares details on what fans can expect from the upcoming sci-fi first-person shooter.

"The most obvious difference that will hit the player right away is in the visual density of the world," said Mulkey. "F.E.A.R. looked really great, but where F.E.A.R. would have a dozen props in a room to convey the space, Project Origin will have five times that much detail.

"Of course, this will only serve to further ratchet up that 'chaos of combat' to all new levels with more breakables, more debris, more stuff to fly through the air in destructive slow motion beauty."

Project Origin is the follow-up to 2005's F.E.A.R., which relies heavily on horror suspense and hi-tech weaponry. With regards to gameplay differences when compared to its predecessor, Mulkey says improved enemy behavior is at the top of the list.

"We are teaching the enemies more about the environment and new ways to leverage it, adding new enemy types with new combat tactics, ramping up the tactical impact of our weapons, introducing more open environments, and giving the player the ability to create cover in the environment the way the enemies do," he says.

"The melee from FEAR is getting reworked a little bit but will retain that slow motion action hero edge that it had in the first game."

Delt45939d ago

this game is shapin up to be way sick!

permutated5939d ago

The original game was ok, but the AI was retarded.

At least, in my opinion.

Wraith0015939d ago

Looking forward to the new installment, next 3yrs r guna be great for gamers :D

ninja_united5939d ago

no one can touch the melee fun of fear, get ready online players ¡¡¡¡

100°

GameEnthus Podcast ep267: Iron Inversus Man or Geriatric Weaponry? - GameEnthus

GameEnthus Podcast ep267: Iron Inversus Man or Geriatric Weaponry?  This week Ryan(@RyanJuckett) creator of Inversus and founder of @Hypersect chats with Mike(@AssaultSuit)&# 160;and Aaron(@Ind1fferenc e) to discuss: Inversus, GO, Hypersect, Bungie, Destiny, Othello, Neversoft, Pandemic, Project Offset, Gun, Tony Hawk American Wasteland, Tony Hawk Project 8, Southwest Airlines, Airbnb, Red Flags, New 2 US, Guitar Hero … Continue Reading →

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gameenthus.com
20°

Gone but not forgotten, the story of Project Offset

Extraquarter-"Unfortunate ly, history has shown, there are a select few titles, despite the enormous attention and potential, will never see the light of day. None showed so much promise, potential and excitement, arguably more than Project Offset."

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extraquarter.com
160°

Top Cancelled Games That Should Be Remade For The PS4

"You know, it’s no secret that many games have been cancelled in the past. Some of those games had the potential to be a AAA experience but for some reason or the other, those ideas were thrown out. That is the way the industry works, because after all it’s a business."

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indefiniterespawn.com
3680d ago
WitWolfy3680d ago

We all know if The Getaway 3 ever had to exist it would've been to GTA-ish seeing thats what fans would've wanted.

Nine_Thousaaandd3680d ago

Man, would be awesome to see The Getaway and Star Wars 1313 on PS4. Though, BloodRayne didn't make the list, it was a lot of fun too...would like to see it on PS4 as well!

hollabox3680d ago (Edited 3680d ago )

I forgot all about Project offset, but I always knew PO would never come out on the PS3 or X360. PO appeared to be beyond both systems capabilities at the the time. Fractiv LLC is the name of the company that made PO demo, they actually licensed their game engine for the game Firefall. I do think Sony should make Getaway 3 for the PS4, thought the demo looked pretty nice and GW2 was decent but not great back in the day.

Belasco3680d ago

Project Offset!! Thank you, I have been trying to remember the name of that one, I was so excited about it but it just vanished.

hollabox3680d ago (Edited 3680d ago )

I think technology now is capable of rendering Project Offset. In 2006 no way graphics processors had the rendering grunt to run this vaporware demo at HDTV resolution with AA. Look at Crysis, took about 4 years before single graphics cards could render that Crysis at max settings around 60 FPS.

My old Nvidia GTX 670 was the first graphics card I own that could rendering Crysis at 60 FPS with AA 2012. In 2010 my AMD 6970 got close, around 50 FPS without AA max settings.

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