Chris Faylor of Shacknews writes: It started off rather simply, with a severed arm and blood squirting everywhere. Lead character Ryu, under the control of Team Ninja head Tomonobu Itagaki, chopped off both of an enemy's legs and, in one smooth motion, decapitated him before he had time to fall over. After the battle, Ryu flicked his sword to clear it of the excess blood. s the demonstration continued, he showed off a number of tools at Ryu's disposal--a bow and arrow used to pick off jumping enemies, a giant scythe that seems to severe a limb with every swing, a set of Wolverine-esque claws and accompanying bladed boots--but none that packed the same eye-opening oomph as that fiery explosion.
Just like that, the demonstration ended. The renowned game designer, who is known to be notoriously difficult with the gaming press, paused for a moment. He removed his trademark sunglasses and rubbed his eyes. Then he threatened to cut me in half for asking if enemies could be sliced in half and still crawl around.
A sample of the interview:
Shack: I just saw a one-armed enemy hop on top of Ryu and attempt to drive a sword through his neck. How much damage can those guys take?
Tomonobu Itagaki: They can basically keep fighting until they are completely in pieces. A one-armed enemy will still fight.
Shack: Does that mean you can cut an enemy in half and they'll still crawl around?
Tomonobu Itagaki: You wanna try? We can probably find a sword somewhere [laughter]. We have to be realistic to a certain extent.
Shack: Are you planning any sort of downloadable content?
Tomonobu Itagaki: Yeah, we're definitely thinking about downloadable content. In the past, when I've said I've been thinking about something, there have been times when I haven't followed through. This time, you can rest assured that I'll follow through.
It'll be something that'll make you say, "Whoa."
Shack: Have you had the chance to play any of the recent action games, such as Heavenly Sword, No More Heroes, or Devil May Cry 4?
Tomonobu Itagaki: I played the demo for Heavenly Sword and I thought that one thing is did well was showing the weight of the weapon and how the main character swung that heavy weapon with her relatively light frame. You felt the fragility of the main character, I thought it was good animation.
However, I think the overall sum of the game design parts left a little to be desired, so I'll be looking forward to a sequel in that franchise. I haven't played No More Heroes. DMC4 will be out soon, so I'll be sure to play that as well.
Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.
With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.
I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.
Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.
I will never forget the day i got that Big Boss Emblem.
Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme
One of my proudest trophies :)
I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task
Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16
"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes
The industry doesn't use the word easy but "accessible" so yes games are easy.
I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.
Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.
I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.
Ninja Gaiden Black was brilliant, and I have faith this will be even better :)
3 points:
1: I would love it if you could also have UNARMED combat in the game.
2: This game MUST be released uncensored! That's my biggest worry.
3: The DLC. I'm always very worried when developers are already bragging about how good the DLC will be, before the game is even out yet. It seems like they will leave cool stuff out on purpose, just so they can make some extra bucks on the DLC. Not a method I like, approve, or wanna take part in. If this is another DLC scam, I might as well rather pass on it, and buy it 1 year later when it's 20-30 bucks or something.
The only game I am looking forward on the 360..Unless Alan Wake prove me wrong..
This game looks impressive, crazy gory, but will appeal right to all the 360 fans, and it's mature/hardcore crowd, I don't think it'll get censored either.
That I own a 360 is this game. Easily top 3 in favorites of all time. Can't wait.
ninja gaiden for the original xbox. ill be waiting patiently for this game