It's not the games that are the problem. It is the players. We have seen this trend consistently during PvP on Meridian 59. As tough as the game can be, veteran players can find loopholes in the PvP mechanics. People will do or try anything not to lose. Even on a video game. There will always be a fundamental flaw with open world PvP. The unpredictable nature of mmorpgs is constant. A fair player vs player fight for one person could be a one sided lose for someone else. These are some of the negative PvP trends common in games today.
During EG7’s Capital Markets Day stream earlier today, EG7’s CEO Ji Ham discussed several in-development projects including a potential EverQuest 3 that is in an early “ideation phase”.
In the “Producer’s Letter April 2023,” the team behind the MMORPG said the new UI Engine for the game releases in April, more Tempest Festival content is arriving in May, and Pride Month familiars are returning come June.
Ruinous circumstances are brewing in the shadows. Are you ready?
I could never really play PvP because all these people were so good that they like knew how to basically play the game well while i just pressed random spells and attacks.
That's why i barely play PvP on MMORPGs.
Dunno but Guild Wars 2 looks promising as skill is rewarded not a bunch of stats you have to grind so I have been left to believe and looks 100 times better than that terrible wow PvP add on to the PvE end game , as soon you have the gear it's boring , says a lot about the game play , roll on GW2.
i see 1996 is back. cool.