A newly translated developer interview with Tokuro Fujiwara!
The creator of Ghosts'n Goblins, Resident Evil, and other famous series discusses the first games he made upon joining Konami and Capcom in the 80's, as well as the background behind his more famous series.
Did you know that...
• Fujiwara didn't even realize Konami was a game company when he applied for a job?
• Ghosts'n Goblins Red Arremers are named after a staffer named Toshio Arima?
• Back in the days when on-site testing of unfinished games was conducted in public arcades, a developer's biggest fear was competitors finding out and stealing their ideas, then releasing their own company's game ahead of the one they were copying?
• Resident Evil was originally going to use a 1st-person view?
• The opening movie for Resident Evil was made black and white because it was judged to be too scary?
Read all of this and more in The Man Who Made Ghosts'n Goblins!
Hanzala from eXputer: "Contra: Operation Galuga is a classic revival done right, but why hasn't Konami done the same yet for the bigger and more popular Castlevania?"
Slowdown. Let them get these suikoden games done first. Alot of us are still waiting for those
well, the new C ontra was made by Wayforward, who have been taking sooooo many of these classic franchises and making new iterations of them. Imo they aren't very good at it. And I don't see operation galuga being a large enough success to possibly give them Castlevania.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…