Many developers over the past decade have enthused about their Film Noir influences as a token representative of their intellectual gameplay design, but few have actually understood what it means to label their videogame as part of the genre. Hoodwink however, manages to fit the bill by way of exposition. Our lead character, Electronic Theatre ImageMichael Bezzle, is portrayed as a modern Humphrey Bogart not in the manner of L.A. Noire’s obvious draw, but in the conventions of the genre. His ability to think aloud is the greatest story device the genre has ever offered, and yet one which is frequently ignored by the interactive medium.
MWEB GameZone interviews E1 studio. Join them for a conversation about the Hoodwink series, Steam Greenlight and the significant influence the gaming community has on video game development.
Be interesting to see if the change from EA's Origin to Valve's Steam works out better for them.
It should probably go better with the conversion as long as there no naked ladies in there, like the last game
Brash Games writes "Hoodwink is a stylish and sophisticated looking point-&-click adventure which unfortunately fails to deliver an involving or interesting experience. You find yourself navigating through a very short and limited world which becomes more frustrating as you attempt to get through Hoodwink".
A couple of months ago we reviewed a game called Hoodwink, a cel-shaded adventure like no other. What games feature a cheetah being set on fire? Check out the review here before you dive into our exclusive interview with Amir Irwan, executive producer at E-One Studio. He was kind enough to answer some questions we emailed over.