SA writes: This blog post will briefly describe two of my favorite companions and their respective relationships in horror games. Each of these relationships involves an emotionally powerful connection with the player, and I believe that these virtual simulations of relationship are something important to be explored. By the way, each of the described games in this post have fantastic narratives, so hunt these games down if you get the chance.
The Nerd Stash: “A list of the rarest games for the PS2, all with hefty price tags worth a fortune 25 years after the console first hit shelves.”
I found Haunted Grounds still sealed at a Salvation Army store, but it's the PAL version lol.
I have some of these games but I have played them. Still worth a good amount though and they’re in great condition.
FreeckyCake writes: "Haunting Ground (Demento in Japan) is a survival horror title that uses assets from Resident Evil 4. But instead of following the formula, it ditches it to bring the player a unique experience that you, unfortunately, won’t find elsewhere. "
I think the criticisms are completely warranted. I loved clock tower 3. Sure it’s ridiculous, but it was really fun and quite brutal. Haunting ground felt lifeless and repetitive. Wandering around a giant maze (the castle) was a chore and the herb crafting/puzzles were tedious. The backtracking was overkill. Being stuck in that castle was a bad idea and should have only been part of the game. What ends up happening is you get tired of it really quick and it’s just going from room to room to room. Same with silent hill 2 hospital levels. Tedious, yet they are only a level and you continue moving forward in the town. You are exploring and making progress. Haunting doesn’t feel like that at all. Great premise, but i personally think clock tower 3 was way better and more fun and was Short and sweet. Never outstayed it’s welcome. Haunting is ok, just not a masterpiece by any means. It’s really boring. When you dread playing a game because of the level design that’s a problem. It’s a chore.
Just another Capcom title they put out and magically forgotten all about like Clock Tower, Dino Crisis, Breath of Fire. I enjoy this game and play it from time to time it needs a remake or reboot same with Dino Crisis, Clock Tower and Breath of Fire.
I remember playing this game and found it difficult and the controls were not so great. But it’s also creepy and still a pretty good game overall IMO.
One game, more than most others, was a repeat offender on Cinematech: Nocturnal Emissions – Punchline’s misbegotten masterpiece, Rule of Rose.
The game plays horribly. I mean bad. It's a chore to play. It's a beautiful game, but really unpolished. Your not missing anything. Check out the review from X-Play on you tube. It's bad. Great story, bad gameplay and loooooong loading everytime you open a door.
This game made Silent Hill combat look like Bayonetta, it was hilariously bad but it’s music and themes were unique for the time and we honestly don’t get games like it anymore.
A C level game but one that is worth going back to..........for under $10