Science fiction games are littered with dead and dying stars. Mass Effect has its supernova-blasted Mu Relay, eezo mines near neutron stars, and Adepts slinging miniature black holes around. In the Halo universe, artificially-triggered supernovae are the ultimate weapon for exterminating Flood-infested systems. In Spore, you can use black holes as entrances to the galactic subway system of wormholes, and in Starcraft 2, there is a mission where a star "goes nova", enveloping the map in fire.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
A former 343 developer has revealed that mountains of Halo pitches failed to be approved, including a return to ODSTs and a push for more intimate, dark themes.
Halo-Pop like Gears Pop. Halo bowling. Halo Cooking Mama. There’s a reason why you won’t hear about them
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Kinda hoping they do something similar to "Star Wars Tech" or whatever it was called on the History Channel with the Mass Effect Series or Halo Series for that matter