Kombo Reports: "A new video of Super Smash Bros. Brawl was posted earlier tonight and it is a sight to behold. The video consists of several versus matches broken down into short segments, each showing off Final Smash attacks and other move-sets. Unfortunately for those hoping to find a new character, the video doesn't reveal any of the hidden characters within Brawl. However, it does feature some intense fight scenes, such as Mario vs Sonic, Link vs Snake, and many others. The video is slightly over 5 minutes long, but it is worth every second."
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
Is there really a gameplay slowdown? Obviously, even if there is, it is nothing like the horrendous DBZ Budokai: Tenkaichi 3. But still, it's important to know, since as they said, distance between players may be a factor. Anyone notice a difference?
They said that the two parties involved in this match were about as far apart as Las Vegas is from Los Angeles. I looked it up and they're apparently about 270 miles apart. It seems like theres no lag in the video at all. However, keep in mind that America is about 3000 miles across. Japan is much further. There might be some lag.
According to someone on the intarwebs, the distance between Kyoto and Tokyo is about 400 miles (the locations played in the video clip). That's about the same as from Baltimore to Boston, for those of you on the east coast of the US. :)
intense gameplay and no slow down.. this game is going to be huge
My most anticipated title of 08 hands down!!!! CANT WAIT