110°

Fixing Final Fantasy: A Conversation, part 2

Nightmare Mode's Adam Harshberger writes,

"That’s how to fix the series. When we started this, I thought my answer would be to get back to the roots. To simplify the formula down to the simplest thing: banding together to save the world. But after this, that’s not what it needs. It’s just like you said: they have to write what they know. They used to know youth, but now it’s something else. Something older and more cynical. And it doesn’t matter if it isn’t youth, it just has to come from the heart."

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Roper3164314d ago

open world, turn based battle system, a non transsexual protagonist with a crew of likable characters with unique personalities. Meaning give us characters we actually care what happens to them. Rpg is now fixed.

Please stop the westernization of the JRPG and all your troubles will go away imho, because you aren't gaining any new fans and the old time fans like myself are being pushed away.

Styxoric4314d ago

I couldn't have said it better myself if i tried.

+1

MWH4314d ago

simple and well said. though i wonder what kind of an idiot disagree with this.. but who cares.

Capt-FuzzyPants4314d ago

Wait. Are you saying you don't want transexual protagonists?

Swiftcricket4314d ago

This. It really is that simple. I was shaking my head the whole time reading the prison guard thing. Chocobos or not that would not feel like a Final Fantasy. I agree about the transsexual thing but at this point I want a good Final Fantasy again so bad I'd even take that as long as it had the things Roper mentioned and the character was at least somewhat interesting.

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LightofDarkness4314d ago

Wow, the prison guard idea is remarkably similar to an idea I had. My guy was just some no-name grunt soldier, just started doing the army thing so he could pay his way through school, but it never happened for him, and he just ends up being shuffled around from meagre post to meagre post.

The game start during a "terrorist" attack and through life/death circumstances, you join up with these guys reluctantly, and evolve to trust them and slowly start to believe in yourself (typical stuff). These characters (resistance types) are likeable, heroic archetypes that really make the player believe it's all going to work out. Then, 10 hours in, you fight the main villain for the first time and it all goes horribly wrong. He kills EVERYONE except the main character and his plan is executed (he controls the world). The protagonist is almost utterly destroyed until his old mentor whisks him away, finally seeing the bravery of the young resistance fighters (and the hidden bravery of what he had thought was a below average student) and the abject cruelty of his master, and rebuilds/trains the protagonist over the course of 3 or 4 years (game fast-forwards at this point). Then you come back, much more bad-ass, maybe a little over-hardened by the last few years and the events of that day, but driven. And it goes on from there as a Final Fantasy should.

But I though that would be an interesting way to take the series, I guess. It would still have your classic FF tropes int eh story with an interesting twist, making the player really like these characters and having them die unexpectedly and suddenly about 25% into the game. It would resonate with the protagonist's reluctance and self-doubt, but then show his true courage as he just gets back on the horse, even more driven than before.

Anyway, I'm sure plenty have had similar ideas, but I though I'd share mine.

80°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H94d ago

More intelligent than guerilla games

raWfodog3d ago (Edited 3d ago )

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

VincentVanBro2d ago (Edited 2d ago )

What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.

130°

Yuji Naka guilty of insider trading breaks silence to accuse Square Enix producer of lies

Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.

Profchaos18d ago (Edited 18d ago )

I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence

solideagle17d ago

can you please give some of us who don't know anything about this, a summary of what happened?

Chocoburger17d ago

Balan was knowingly rushed out by S-E, it had an extremely short dev cycle and was fairly low budget.
Naka was the game's director until near the end when he was fired or perhaps he quit, I forgot.

carrotcakeag17d ago

@Chocoburger Yeah they did fire and replace him which caused him to unload a bunch of rants about the company. The project only existed because of Naka in the first place, he convinced Square to give him one shot at making a platformer. They gave him an opportunity but pulled the rug out before he was done for reasons not explained.

90°

Top ‘Dragon Quest’ Producer Steps Down in Square Enix Overhaul

The top producer of Square Enix flagship Dragon Quest franchise is stepping down from the role, following delays in developing the next installment of the popular series.

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shinoff218323d ago

Please o please don't turn dragon quest into final fantasy square enix we dont wont that. Dragon quest works well just as it I. Plus you'll piss off Japanese fans to.

jznrpg21d ago

Hopefully they don’t. From this it doesn’t sound like that is the case and development is just taking too long.