It's a lean year for racing fans on PS3; how far away is GT6 and how can it improve?
A detailed look at Gran Turismo 7's new track Grand Valley, judging its evolution from its former design and layout in Gran Turismo 6, side by side.
Just got confirmation my PSVR2 is shipping by 24 hour courier, so I should have it tomorrow! I know nobody else cares, but I had to tell someone lol
GT7 will be my first game, as I want to test out my wheel - so excited - it's going to be awesome!
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
A pretty good article, a lot of points made that I'm sure many fans, including myself, agree with. As someone who enjoys the GT series primarily for its driving simulation, and not so much the other content, a livery editor, premium cars becoming "standard," improved engine noise and car lists are all warranted for inclusion into GT6.
My biggest Criticism with GT5 was it's lack of consistency. On paper, real-time Day-night Cycling, weather effects, a track creator, procedural damage & fuel system... would all be considered a great leap forward for the evolution of racing simulation. The problem is, NONE of these elements are fully implemented or fleshed out. I've praised GT5 as having the most realistic driving physics available on console (and still stand by it), but the features which had a chance to really enhance the racing experience weren't fleshed out enough.
So to add to the list of things for the next GT:
-Day/Night Cycling of ALL tracks, at ALL times. I cannot conceive of any reason I can only race on Tuscany between 5 and 9 p.m.
-Dynamic Weather on all tracks. Needless to say, I understand that it rarely snows over Laguna Seca in California; you get the idea.
-A fully fledged track editor. This would be a revolutionary feature for GT, with full support for changing Topography, landscape, pit lanes, the works. The "randomizer" system they have now really offers no control to the user, and often leaves us with a track that we did not want.
-Like with having all cars made "premium," include damage on all cars as well. I understand manufacturer don't allow cars to lose their doors or panels if they're not fitted with a roll cage, but at least make the damage similar for the other cars.
-OVERHAUL the tuning system. It's been the exact same thing since GT2, with the exception of superchargers being included to forced induction.
-Expand WRC, if you include it. Not enough cars, not enough tracks (not even Pike's peak?) hindered it's presence in GT5. Make it worth our time to play, or even try.
Considering how much was actually accomplished with the development of GT5, I wouldn't expect, or even want for that matter, a GT6 for at least a few years. Refine the engine so it looks and runs better. Streamline all content so there's no "standard/premium" discrepancy, and this includes tracks, weather and dynamic lighting as well. The actual driving physics remain exceptional, and this is further emphasized by the accuracy of the Data Logger tech and the credibility of GT expanding to working with big-name auto manufacturers. However, the series still needs a lot of work and it starts with being consist.