Destructoid says, "Project H.A.M.M.E.R. was one of those early announced Wii games that never really went anywhere and quietly disappeared. Alongside Sadness, it was the sort of title that stood out from the minigames and gimmicky PS2 ports. Unlike Sadness, there was proof that Project H.A.M.M.E.R. was an actual videogame at one point."
Alex S. from Link-Cable writes: "Sometimes, a game getting cancelled is actually a blessing in disguise that either helps the developer or game series reach new heights with what actually does come next or just saves our time and money by keeping what would obliviously have been a bad time lost forever."
okay, I'll bite.
I friggin adored Arkane's version of Prey (it's basically the spiritual successor to System Shock that we never got) but I would have loved to see the bounty hunter iteration of the sequel as well, perhaps as it's own IP.
Scalebound for me was happy it got canned , the concept seemed picked out of a hat lol terrible.
At E3 2006, the Wii made its playable-demo debut in anticipation for its launch later that year. A lot of solid titles were previewed in one form or another, including a five-minute demo of a game being developed by Nintendo Software Technology (Metroid Prime: Hunters, Mario vs. Donkey Kong) that looked unlike anything else Nintendo had published to that point.
Instead of any of the established characters that would eventually make up the roster for the then-unfolding Super Smash Bros. Brawl, it starred a hulking cyborg known as M-09 as he made his way through a series of robots armed with only one weapon: a titanic hammer that smashed robots as easily as it smashed everything else. Cars, walls, crates, whatever.
Destructoid: Just because a videogame has been announced (and sometimes millions of dollars dumped into them), that's no guarantee they'll see the fluorescent lights of your favorite retailer.
Today, Capcom announced it had pulled the plug on Mega Man Universe. While fans of the Blue Bomber shed a tear, we're sitting around the office shrugging indifferently. Based on what we had played, we weren't sold on the idea anyhow: LittleBigPlanet meets Mega Man with silly graphics and sluggish controls? We'll pass, thanks.
While we're always saddened to hear that game cancelations and job cuts sometimes go hand-in-hand, there are definitely a few games that we're happy to live without. Here are ten games that we'll sleep well knowing we'll never have to play.
This is Vegas is a great concept, wish someone could pull something like that off.
Wish Shenmue 3 would make an appearance on 360/PS3. I was kinda stoked about This is Vegas shame it got cancelled. But who the hell wants to play a game about John and Kate plus 8 the show is stupid.
i am never feel Happy when i hear the word (Canceled):(
it always makes me heart broken no matter would i play the game or not :D
I think Nintendo needs more action oriented games exclusively for the WiiU (like god of war, uncharted, gears of war etc) but Project HAMMER was just a very generic hack and slash imo.
It's not a bad idea, bu I doubt that it satisfies the "Core"-taste. It reminds me more of an old Arcade Style game.
But it would be a Great Downloadable game.
But
I wish they would revive these games 1st:
Retro's Raven Blade
Monolith's Crisis: Day of Disaster (the 1st reason I wanted a Wii)
Silicon Knight's (Rumored 6/2012) Cancelled Eternal Darkness 2.
Yeah, all the footage looked really repetitive, and not that original. This game COULD really be a lot more, if they ever revisited it, but I assume they cancelled it for a reason...
When I first saw it I think it was surprising. They should bring it to Wii U
I was think that for while, but I never thought someone would agree (though for hilariously different reasons). With all the processing powed the wii U has, they can make a legit AND beautiful brawler/action game now. I mean, my main problem with the original game preview was the physics. The Wii U can handle that and sooooo much more. Almost makes me want to get one at launch. I'll wait though.