PlayStation Euphoria writes: "PlayStation Move, as many of you may know, is Sony’s entry into the massive world of motion control gaming. Having been released in North America on September 17th 2010, the PlayStation Move continues to be a part of PlayStation community. PlayStation Move has sold 8 million units worldwide as of April 2011 with games supporting the device such as Killzone 3, Tumble, Resistance 3, Sports Champions and SOCOM 4. The Move had a great library of games to sell onto and started out pretty well with great sales, support, and critical response. However as time has gone by so has an excitement about anything “Move” related. Over a year since launch, how has the Move done? Has this been a successful venture by PlayStation? Or does the saying “Half as Long, Twice as Bright” sum up the history of the Move?"
A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.
I hope this is one of those patents that never comes to fruition.
I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons
I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.
Take my social security and bank account numbers too! Here’s a picture of my wife and our address.
At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath
I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.
Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
PSMove/Kinect are both failures in my opinion since there is not much quality software available
I never wanted the MOVE but I got it just so that I could get the MOVE pack for LBP2
is it a success though? yes, without a doubt. success is measured in how well it works and how many genres can incorporate it without compromising the game... so that's why it has to be seen as a success
move games and move have always been an option for devs not a requirment
if a def says hey ive this great idea for a fighting game but want to make it active they use move the next shooter guy may say my scifi shooter dont need motion controllers to work he can ignore it
its an option
Of course not it is not a success. The software for it just doesn't sell, the userbase is tiny compared to the other motion control devices in this industry (Kinect and Wii) and there is nothing on the horizon that gets anyone excited.
Sorcery should have been that game, but it failed to sell more than 70k copies WORLDWIDE.
Sports Champion 2 this year will be the final nail in the coffin with sales way below the 500k mark.
It sold about 10 million in 2 years, which is not enough to warrant any 3rd party support.
I will say that there were some titles that did intrigued me when the Move first came out. Killzone 3, Sport's Champions, and SOCOM 4 had my eye on the Move but looking at it now I can just tell it felt gimmicky to have support like that for KZ3 and SOCOM 4 and certain titles being released now. I want a Move but unsure if I should really get it.