300°

Is The PlayStation Move a Success or a Failure?

PlayStation Euphoria writes: "PlayStation Move, as many of you may know, is Sony’s entry into the massive world of motion control gaming. Having been released in North America on September 17th 2010, the PlayStation Move continues to be a part of PlayStation community. PlayStation Move has sold 8 million units worldwide as of April 2011 with games supporting the device such as Killzone 3, Tumble, Resistance 3, Sports Champions and SOCOM 4. The Move had a great library of games to sell onto and started out pretty well with great sales, support, and critical response. However as time has gone by so has an excitement about anything “Move” related. Over a year since launch, how has the Move done? Has this been a successful venture by PlayStation? Or does the saying “Half as Long, Twice as Bright” sum up the history of the Move?"

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playstationeuphoria.com
NYC_Gamer4338d ago (Edited 4338d ago )

PSMove/Kinect are both failures in my opinion since there is not much quality software available

syanara4338d ago

I agree, there is no real AAA Exclusive that makes me want to dust off my old move controllers

blitz06234338d ago (Edited 4338d ago )

Of course in gamers' perspective, both are huge failures - which is expected. But sales wise Kinect obviously is a huge success.

Move didn't sell as well, but Sony didn't really back it up like Microsoft did with Kinect. To the delight of gamers, Sony still focused on core games. Can't say the same with MS.

saladthieves4338d ago

Agreed

Sony simply stated that the Move would be a peripheral to include to their list of gaming devices, one tailored towards motion gaming. Microsoft on the other hand backed Kinect like it was the holy grail of gaming, as if you HAD to buy one. In my opinion, they focused it too much on it after seeing the kind of success Ninty had with the Wii.

In all honesty, both motion gaming devices really lack stellar games. I still haven't seen something that would give me a damn good compelling reason to buy either one.

MaxXAttaxX4338d ago (Edited 4338d ago )

* The Move is more useful, but didn't succeed AS much as the other in sales.
* Kinect succeeded more sales-wise, but flopped incredibly hard in games quality.

So.... neither.

gokuss1220024338d ago

Although I wish there were more games that were exclusive to the move... particularly games that require 2 move controllers, I ultimately had to click the disagree button. The reason being is that there are many AAA titles that you can use as an excuse to "dust off [your] old move controllers". Unless you don't consider Killzone 3 AAA. Fair enough; how about Infamous 2? No? what about Little big planet 2? No? ... Resistance 3? ... Heavy Rain?... If you don't consider (any of) these games AAA, then I would love to know what you do consider AAA.

*Anticipates rebuttal but decides to address at the respective time*

With that being said, I hope Sony starts putting more (graphical) production value into the move games such as Sports champions, Sorcery, and Medieval moves...

Sharingan_no_Kakashi4338d ago

Agree with Goku.

Move has been really successful as far as execution goes. Lots of third party and first party support. Apart from games like Killzone Socom and LBP, move is getting Bioshock, Okami hd, Epic Mickey 2 and FREAKING COUNTER STRIKE. Move has been successful.

darthv724338d ago

While the core games that support move are good. It is a secondary idea at support instead of a primary. Meaning that you may get more out of the games but it is not required to play.

We could argue and say the wii is the same way however the primary control for the wii IS the wiimote. So basically every game supports the wiimote in some way or another. It isnt an afterthought on the part of the devs.

Sony obviously made a better wand than nintendo but the support in the way of real dedicated "required to play" games are very lacking. Even Kinect has a slew of required to play games. the quality of the games may be subjective but they are available none the less.

I think sony hasnt enforced move support mainly because of their traditionalist view on gaming. Working hard to ensure that those who game with a ds3 are getting the best control for the game.

then again, move is like any other add-on. It is only as good as the games made for it. By that i mean dedicated games because there is no question that the games that support it are already good games.

It really needed its own stand out hit and I thought sorcery was going to be it. I like the idea of the game but have to admit that myself had difficulty getting the move to respond to the commands that the game instructed me to do.

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ApolloAdams4338d ago

"quality" is a subjective word.

Kinect sold too much to be considered a failure.
Move, well they sold some I believe 9+Million move controllers which isn't the same but it's something.

syanara4338d ago

And thats also hard to say because of how many move controlers there are per household comparing to one kinect camera per household

pandaboy4338d ago

quality isn't necessarily subjective... it can be established through empirical justification without the need for personal feelings to give influence even if they happen to do so a lot of the time.

A-Glorious-Dawn4338d ago

pandaboy is right.

Quality is not a completely subjective word.

Mcdonalds vs 5 star restaurant.

which is of a higher quality?

mt4338d ago

I got excited for it, I bought it, tried it, hid it, never used it again. well I tried sorcery demo and I gotta say it is alright. overall I think it is failure if you are hardcore gamer, if you are casual only then it is heaven for you. so it is up to you to decide and you have the choice.

t0mmyb0y4338d ago

Try PixelJunk's 4am. Works extremely well with it.

mt4338d ago

@t0mmyb0y I played Killzone 3 , littlebigplanet 2 , heavy rain. and I gotta say most amazing experience i had with move was through heavy rain, although it was my third play.

StraightPath4338d ago

Move is a massive fail. Didnt sony ev en state they could of done better with it. Kinect sales wise massive success.

Tonester9254338d ago

I think once Devs make a true 1 to 1 motion fighter THEN PS Move will shine. With online tournaments and all that good stuff.

+ Show (3) more repliesLast reply 4338d ago
GribbleGrunger4338d ago

I never wanted the MOVE but I got it just so that I could get the MOVE pack for LBP2

is it a success though? yes, without a doubt. success is measured in how well it works and how many genres can incorporate it without compromising the game... so that's why it has to be seen as a success

baodeus4338d ago

Success is not measured by it functionality but by how well it is perceived. would u think the launch of original Xbox was a success (better tech, higher quality, reliable/durable) vs PS2? Of course not don't u agree?

how well it is perceived can be measure by how popular or more directly, how much it sales.

Now why move isn't a sucess?

1. if u look at all the hard core PS fan base here, what do they say about the move?. It is "optional" right? Which mean u don't have to get it. It is not a must have like for example u must get PS3 to play the must have exclusives. Rather mean hard core couldn't careless about motion gaming.

2. What about the casual side? Move isn't marketed for casual (Sony said it aims for the core). Now why would the casual get something that looks like what they already have @ much higher price and not catering to their taste?

So if u launch a product and that is the kind of responses u get from both consumers demographic, do u think it is a sucess? I'll let u guys think about it.

asmith23064338d ago

I agree that it is a success, mainly because it is seen as an optional extra for the PS3. I traded mine because at the end of the day I'm not into using motion controls. The thing about it is that everything I played with the move worked flawlessly. Sony don't try to shove the move in your face, its just another capability the PS3 has that works great if you fancy it.

jerethdagryphon4338d ago

move games and move have always been an option for devs not a requirment

if a def says hey ive this great idea for a fighting game but want to make it active they use move the next shooter guy may say my scifi shooter dont need motion controllers to work he can ignore it

its an option

DiRtY4338d ago

Of course not it is not a success. The software for it just doesn't sell, the userbase is tiny compared to the other motion control devices in this industry (Kinect and Wii) and there is nothing on the horizon that gets anyone excited.

Sorcery should have been that game, but it failed to sell more than 70k copies WORLDWIDE.

Sports Champion 2 this year will be the final nail in the coffin with sales way below the 500k mark.

It sold about 10 million in 2 years, which is not enough to warrant any 3rd party support.

GribbleGrunger4338d ago

sorry fella, but you've been fooled by the media. real MOVE gamers play FPS and other hard core games. only the casuals play Sorcery and the such.

DiRtY4338d ago (Edited 4338d ago )

So people use it as a lightgun now? Yeah that is what all the hardcore gamers did before the Move was released.

No game sold more due to optional move support and no Move controller was sold for the optional Move support.

Look at the sales numbers, you can't spin it in a positive way. Sony advertised this as a game changer and it was a failure. Nobody uses it, Nobody buys it and Nobody supports it. Just accept it and move on.

You have to watch out for the Vita not sharing the same fate.

Trebius514338d ago

Yeah i dont know anyone that bought move for anything other than killzone, infamous 2 or other core 1st party games that have it as an optional feature.

If Move had been heavily advertised (like near billion dollars in ads like kinect) then move wouldve sold just as well.

Just like the near billions they spend advertising Halo so it sells big numbers, all it takes is a lot of $ in ads and the masses can be convinced (or suggestively swayed) to buy anything.

andrewf914338d ago

I will say that there were some titles that did intrigued me when the Move first came out. Killzone 3, Sport's Champions, and SOCOM 4 had my eye on the Move but looking at it now I can just tell it felt gimmicky to have support like that for KZ3 and SOCOM 4 and certain titles being released now. I want a Move but unsure if I should really get it.

GrandTheftZamboni4338d ago

I don't know, man. I think Move worked pretty well with both Killzone 3 and Sport's Champions.

andrewf914338d ago

Just to me it felt like it. This may be the case that I never went out to buy one since I expected a price drop from the move (still hasn't happen). There are still some things I would like to try from it, Portal 2 DLC, CS:GO, Okami HD. But just in the launch of the Move I felt the first few titles Move support was tacked on. Not saying I wouldn't still try it but at least it's an option for me to use if I ever decide to get a Move.

GrandTheftZamboni4337d ago

It definitely doesn't feel gimmicky to me. I still play mostly with the Dualshock. I'm running out of space for storing all the peripherals, plus I'm usually lazy to wave my hands as lately I've playing lying down in my bed. But when I do use the Move, it feels pretty good. I would still be a happy gamer with DS only though.

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150°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos20d ago (Edited 20d ago )

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers20d ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

Profchaos19d ago (Edited 19d ago )

How rediculas really. You can't say a word that's allowed in most PG films and prime time TV but the game is based around killing the enemy team using guns, explosives etc.

It's just backwards.

just_looken19d ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g19d ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing19d ago

Cmon where's the pictures of your children. Don't hold out on them.

H919d ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola19d ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn66919d ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle19d ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg20d ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos20d ago

Souls games will be like that players struggling make it harder

PassNextquestion20d ago (Edited 20d ago )

I think if used correctly it could work well

jambola20d ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies40d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken40d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga40d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken40d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6440d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long40d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197240d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic40d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 40d ago
DivineHand12540d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91340d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer40d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit40d ago (Edited 40d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91340d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit39d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 39d ago
Christopher40d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6940d ago (Edited 40d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit39d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal40d ago (Edited 40d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher40d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken40d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197240d ago (Edited 40d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic40d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2340d ago

Correction, they have no issue playing good live service games

shinoff218340d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit39d ago (Edited 39d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder40d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts40d ago

Headline truncated:
"... off a cliff"

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