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Game developers making games that emphasize player choice must walk a fine line when creating the end of their experiences. Should player choice be as essential as in other parts of the game? Mass Effect 3 failed to deliver truly "different" endings, as was promised. Are "different" endings really necessary in choice-driven games, and do they provide closure?
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
This Canada Day, explore our homeland with the best video games that have adapted or reimagined the Great White North in digital form.
Mass Effect 3 is remade, rebuilt, and remastered thanks to a huge Mass Effect mod which changes almost everything in the Bioware RPG, as we await Mass Effect 4