670°

Ex-Zipper Employee Sends Anonymous Letter To TheRealSOCOM.com

I offer this letter to the SOCOM Community per the author’s request. Our staff has confirmed that this in fact a former Zipper Interactive employee, and we will keep their identity hidden. This letter sheds an interesting light on the internal workings regarding the development of SOCOM 4, and some postmortem insight on Zipper Interactive.

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therealsocom.com
THC CELL4323d ago

First of all Socom has a league of its own and its own culture just like counter strike, cod, and halo so this zipper man should never say never Socom could be passed to naughty dog and it will be epic, not dissing zipper I loved mag and it's a small reason dust514 exsis so we shall see

TekoIie4322d ago (Edited 4322d ago )

Socom isnt quite what ND "specialises" in (to my knowledge atleast).

I wouldn't expect them to make a good tactical shooter nor would i want them too. Im having too much fun just thinking about how i so desperately want to see more of TLOU.

Btw Dust 514 would still exist even if MAG had never been created. Dust 514's first gameplay reveal was shown just months after MAG and considering how complex EVE makes Dust to develop i would confidently say its been in development for 3-4 years.

Reverent4322d ago

It's been in development since at the very least, 2009. That's when the first ever footage was shown, so if I'd have to make a complete guess, I'd say it started in 2008. So it could easily have been in development for the last 4-even 5 years.

pixelsword4322d ago

Nah, SOCOM is a full-fledged tactical shooter which requires some teamwork and communication; Uncharted is more like "Hey, I have a gun, and there's some guys I can shoot. w00t!"

The best people to make SOCOM were fired by the guys who, according to the letter, apparently destroyed SOCOM.

Ducky4322d ago

^ Would be interesting to know where (if anywhere) those ex-employees ended up.

HammadTheBeast4322d ago

@ FatoldMan

Last I hear, they were working with some random Kickstarter company, and making the next "hardcore realistic shooter".

PoSTedUP4321d ago

slant Six made Great Socom games. the two Best this gen were FTB3 and Confrontations. i couldn't mess with socom4 it was too generic and modernized; not a real socom game imo. Mag, socom4 and Unit 13? ew sorry Zipper but you Didn't stand out, your game ends here. you are the weakest link, goodbye. use to love you, now i hate you, call me a disloyal prick but you havent given me what i wanted so i'm glad sony isn't wasting anymore money on you.

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BattleAxe4322d ago

As a Socom "Vet", when I started playing Uncharted 2 during the beta, I felt that Naughty Dog would have been more than capable of making a great Socom game.

At the time of the uncharted 2 beta, it seemed like there was no hope for a descent Socom game on the horizon. Confrontation was a complete joke for the first year, and Slant 6 did not keep the same feel to the game, and instead they decided to put their own stamp on the Socom franchise with turning the game into a sluggish experience. Naughty Dog would be the best candidate for a new Socom game. I would only hope that they stay true to the PS2 Socom games, because anything else would just be uncivilized.

I couldn't believe that Zipper had turned their backs on what made them so successful on the PS2. It still boggles my mind that the management team over at Zipper were that stupid.

NonApplicable4322d ago

No offense, but Naughty Dog has better things to do than tinker with a dying franchise.

NastyLeftHook04321d ago (Edited 4321d ago )

you should never call yourself a vet, thats reserved for the real men and women who died in combat.

xAlmostPro4322d ago (Edited 4322d ago )

Honestly reading this sounded more like a saddened fan who wrote it.

The way it ended suddenly and done nothing but blame Sony.

Sony like all big companies have issues and things not everyone agrees with. However if there's been one thing Sony has been praised for since the start of this gen has been the support they have given to developers interested in the PS3 platform. Which makes this seem a little out of place.

As for his statement saying because Socom couldn't hit the COD popularity they dropped it, doesn't make sense. UC is still living, they maintain servers for Zipper games, Killzone still lives, DUST 514 is due etc.

It's a different genre but Motorstorm hit low numbers with apocalypse and they didn't kick that out the door when there's NFS, GT5, Forza etc.

This is a 'weird' one for me.

geddesmond4322d ago

If Sony wanted elements from other games and yous complied its still your fault for not doing them right. Now I have plated Socom 4 and the cover elements and such were not the only things wrong with Socom 4.

This game had so many bad game mechanics and it offered very little in a tactical way. Something Socom is known for. They say bad developers blame others.

SilentNegotiator4321d ago

Fair enough. Plenty of games put old ideas together and manage to even make masterpieces.

Throwing aside the fact that SOCOM4 didn't follow SOCOM tradition, it still wasn't a very exceptional game.

+ Show (1) more replyLast reply 4321d ago
DaThreats4323d ago

Looks like bad management failed them

Emilio_Estevez4323d ago

Yes and no. They had bad management, but no one wanted to stick their neck out and tell them that and risk their job. I'm sure blame can be spread all around.

HebrewHammer4322d ago

Not to mention a forecast of stock price below 1000 yen for Sony - that was inevitably going to trickle down into SCE. I think that contributed greatly to Zipper closing and Qore shutting down.

I LOVED MAG! Damn shame to see it close, regardless.

Nykamari4322d ago

MAG is not closed, I still play it daily. Only problem is its hard as hell to get into domination. If Sony makes it totally free to play then it may grow again.

Kurylo3d4322d ago

This is what happens when u have a kiss ass in the office who gets promoted because he kisses ass.. and sucks at his job.

PAUL-AWOL-4322d ago (Edited 4322d ago )

A day late and a dollar short. Thanks for nothing and I hope everyone who was fired at Zipper learned a valuable lesson, listen to the fans and not the kid who plays Call of Dookie.

If this is a real letter why now is my question, all this tells me is I am so glad I changed my mind on joining the gaming Industry,, all cowards and back stabbers. Just like a Jelly Fish, no back bone.

www.socomfan.com

Prince_Dim-Lu4322d ago

They didn't listen to "kids who play Call of Dookie" Ironic, you say kids playing, and then call it dookie... anyways... they said Sony wanted it to be COD, Killzone, Uncharted and Infamous.

Read before you come in with the even more played out then COD game coming out yearly, and that's the lame COD hate comments that come out daily.

PAUL-AWOL-4321d ago

This is about Socom the last time I checked. If you want to defend COD find a thread about a 13 year old crying he was killed 10 times in a row with a noob tube.

Prince_Dim-Lu4321d ago

So then why did you bring up COD? You were the one who did it. I'm starting to think you're a kid. "Call of Dookie" Talking about "13 year olds crying"

Who does that? Kids do.. I don't hear kids crying. I'm playing in party chat with my Clan.

And again.. YOU brought up COD, and you brought it up in the WRONG way. I was letting you know that you were wrong in what you said. They listened to SONY.. NOT kids who play COD.

SONY said they wanted it a mix of games.. and COD is one of those games they wanted it to be a mix of. Not some "Kids playing Call of Dookie"

LOL.. wow

NO_FEAR4322d ago

It takes a lot of work to make a bad game. Everyone needs to own thier own part. When my boss says make this wiget to fit in this hole...it better fit or it's on me. But is he says put this square peg in this round hole I have to tell him it won't fit or it's still on me, but if he says make it anyway it's on him. Document everything "CYA"

just my .02

PAUL-AWOL-4322d ago

Did anyone at Zipper even play a prior Socom game before making Socom 4. Why have a full staff of people making a game they have never played.. It was obvious the place was full of MAG fans who had COD loaded in their PS3's.

-Alpha4322d ago (Edited 4322d ago )

"and a publisher which felt that the best thing for S4 was to copy elements from Uncharted, Killzone, CoD and Infamous."

Unsurprisingly, the publisher influences the direction most. I felt this is what Sony did with Killzone, SOCOM, and probably Uncharted 3 MP as well.

It's really disappointing, but not surprising to see publishers bend towards the mainstream. DICE is another one who gutted their game to appease a wider audience, and I can't help but think most the blame falls on the publisher (EA) for trying to open up to a more successful target audience. I can't imagine that all these developers of once-established games wanting to be more like COD, that sounds like something the publisher does

PirateThom4322d ago

If I ever heard a developer say they're going after the CoD audience or similar, I take it for code that "the publisher has ruined the project".

user54670074322d ago

" I felt this is what Sony did with Killzone, SOCOM, and probably Uncharted 3 MP as well."

Hopefully these things will be fixed in Killzone 4 and Uncharted 4

Go back to what Killzone 2 and Uncharted 2 were like...were it was about skill ND/GG

NonApplicable4322d ago

I agree. Killzone 3 in general was poor in comparison to its predecessor. The multiplayer especially conformed to genericism when it started with something so unique and interesting.

pixelsword4322d ago

@ NonApplicable:

I agree! K2 was so original and it was memorable; I especially liked the dynamic spawn points and exchangeable abilities. K3 "felt" better with the controls, but K2 was original and the abilities "fit" the units better and worked better in K2 more than K3 (I also liked K2's controls, but I liked K3's better).

xAlmostPro4322d ago

I always stand by the point that actions speak louder than words.

If it's really this bad, developers stand up and say 'no' we are NOT doing this.

They'll realise and won't be able to shut all the studios if they all back the same stance.

It's the same for the web/design industry(I'm in) somebody will need a logo and they will try to tell you how much it will cost and how to make it, which if carried through leads to poor results.

You stand up, you know what you're talking about, you're doing the work. They need to like it, deal with it or it's their loss.

It's too easy to blame the big guy(don't get me wrong I'm not saying the actions they take are justified).

Eyeco4322d ago (Edited 4322d ago )

do you know what the irritating and sad thing about developers making their games more like COD ? THE COD CROWD ARE NOT BUYING THESE GAMES!!!

there just gonna play COD, so in the end no one really win's the game loses its identity and still won't sell 10's of millions and the devoted long term fans who will buy the game become alienated. bottom line stop making games like COD.

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150°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos3d ago (Edited 3d ago )

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers3d ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

Profchaos2d ago (Edited 2d ago )

How rediculas really. You can't say a word that's allowed in most PG films and prime time TV but the game is based around killing the enemy team using guns, explosives etc.

It's just backwards.

just_looken2d ago

What your talking about is called block list

In 2006 a spaceship dropped of the playstation 3/xbox 360 i say that that generation was the last great gen with game functions/tech that has yet to comeback

Anyhow the playstation 3 if you block listed a id they could not talk to you in chatroom with either text or voice. But that was pre mind fucked 2018 when people were more human than sheep.

But hey gta 6 is coming out billion dollar budget without a single player custom character creator and without singeplayer coop off/online something saints row 1-3 had on the xbox 360.

z2g3d ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing2d ago

Cmon where's the pictures of your children. Don't hold out on them.

H93d ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

jambola2d ago

I genuinely get a bit worried sometimes when a friend says something that could be offensive In a party
Because I have no trouble believing some bans would happen when in a private party for saying something wrong

SegaSaturn6692d ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle2d ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

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130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg3d ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos3d ago

Souls games will be like that players struggling make it harder

PassNextquestion3d ago (Edited 3d ago )

I think if used correctly it could work well

jambola3d ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies23d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken23d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga23d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken23d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6423d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long23d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197223d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic23d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 23d ago
DivineHand12523d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91323d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer23d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit23d ago (Edited 23d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91323d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit22d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

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Christopher23d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6923d ago (Edited 23d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit22d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal23d ago (Edited 23d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher23d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken23d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197223d ago (Edited 23d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic23d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2323d ago

Correction, they have no issue playing good live service games

shinoff218323d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit22d ago (Edited 22d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder23d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts23d ago

Headline truncated:
"... off a cliff"

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