It's OK to get frustrated by a video game. They're often designed to do just that. But there's a line you cross once you get past frustration, and once you get to the other side, you're in angytown. That's usually not OK. It's a sign you should maybe put the controller down, take a step outside and take a deep breath.
In a genre like space simulation, you either go big or go home. But, with a focus on space combat, Starfighter Inc. is trying to redefine the entire genre and how people see it. Enter Impeller Studios' David Wessman and Jack Mamais.
The game, from Red Fly Studio, was meant to be a sequel to the infamous 1997 game X-Wing vs. TIE Fighter. Sadly, it never made it out of the prototype phase. It had all the makings of a great game but was killed off, nearly before it had a chance to be.
I loved this line of games. Xwing and Tie Fighter (the better of the two) were amazing. X-Wing vs Tie Fighter wasn't as good overall but was still fun to play.
Anthony Reed reveals that LucasArts and Transmission Games were well on the way to doing a remake of the dogfighting classic.
Holy shit this would have been so awesome. It's not too late, make it happen Disney.
I very much doubt we'll ever see another good sci-fi flight combat game again. That genre is so very, very dead.
Yes.
no because i know its just a game...
Worse, I banged the top of my friend's ps1 (big one) so hard that it couldn't read discs anymore because I'd broken the spinner!
All this because I was convinced the computer was cheating against me in Tekken 3! I later fixed it by taking the spinner off of a broken discman I had.
Oh to be a teenager!
I once threw my remote that it shattered while playing NG 2 on 360.. Damn that game got the best of me