170°

Ubisoft: Splinter Cell is Not Call of Duty and it Never Will Be, Promises More Night-Time Gameplay

GR: "Ubisoft reveals Blacklist will involve a more traditional night-time gameplay, doesn't want the the franchise to copy Call of Duty."

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gameranx.com
Patriots_Pride4330d ago (Edited 4330d ago )

LMAO....UBI trying to get some media attention by trying to make an argument that does not even excise.

We can see the Splinter Cell never was or never will be anything like COD...the only similarities they have is that have soldiers in them...I mean SC is a TPS for crying out loud.

Is this what gaming has come to? Where everyone in the gaming industry is trying to catch up to COD and try to steal some of it thunder.

Implying that your good is not COD when no one ever said it did is just pathetic.

EDIT: Some times I am thankful that games like Half Life Ep3 or Timesplitter 4 were not released this gen......SMH....developers need to start focusing on making a game fun instead of caring about Call of Duty.

TekoIie4330d ago (Edited 4330d ago )

"LMAO....UBI trying to get some media attention by trying to make an argument that does not even excise".

Ubi seems to love bringing these things up. I mean when the AC3 stuff about only killing british people began to die down WHAM!!! Ubi spark it up again with Tobuscus at E3 pointing out Britain is the enemy and not the Templars.

Although credit to them since this form of marketing costs NOTHING money wise. But it will cost them our respect to an extent.

jetlian4330d ago

yea well fighting heli's in day light is more cod than SC!!!

ApolloAdams4330d ago

What does being Call of Duty even mean? All it ever did was take what other shooters did right and put it into one game.

Also why is CoD the poster boy of the console shooting genre? Doesn't Halo take that?

Paragon4330d ago

"What does being Call of Duty even mean?"

It means appealing to the mainstream by being very similar to the Call of Duty games.

ShoryukenII4330d ago

You clearly haven't been on the internet for the past five years. Welcome back.

Kinect4330d ago

The irony is Halo reach copies many elements from COD

theWB274330d ago

I distinctly remember being able to kill in the first splinter cell. I also distinctly remember being able to sneak around in conviction. Just because Sam has become more lethal doesn't mean you can't still sneak around. Gamers fall off the deep end when things advance in their favorite games.

Lord_Sloth4330d ago

Here's the thing...It didn't really advance. It just adopted a cover system, tossed some chest high walls around, and designed the game around killing everything in sight. Most of the rooms are impossible to get through without killing every1 in there! Every level has areas like this, whereas in the older titles you could get through most levels without even KOing a single opponent.

The stealth isn't tactical anymore. It's just picking them off while they look for you until somebody sees you and turns it into a shooter.

It has stealth, just not very fun stealth as the old games had.

I did like Conviction but it faltered in comparison to it's predecessors and I believe Blacklist will do the same. I hope it doesn't but believe it will.

BlackKnight4330d ago (Edited 4330d ago )

Stealth has almost completely been removed/simplified to please shooter/mainstream gamers.

Splinter Cell is/was a stealth game but greed, once again, has dragged another game from its genre and blurred it into more of a shooter (Mass effect, Crysis, Ghost Recon, Rainbow Six, and others have had their own ways to play but now shooting like rambo is the main mechanic and by far the easiest and quickest).

Splinter Cell used to have a light meter showing how much light was on you and the likely hood of detection. Now its either you are hidden or not. Super simplified.

They used to have an ability to control your movement speed beyond the run/walk/crouch that conviction has. In conviction, if you run you can be heard, but crouched or walking NO one will hear you no matter the surface you walk on in conviction, simplified again. Chaos Theory had it best. You had full movement speed control, a sound meter that showed the sound you make AND the ambient sound around you. So if you are near a running engine or a lightning strike hits, you are afforded to move a little faster cause no one can hear it over the ambient nose. Also the SURFACE you walked on mattered, grass could be run on and almost be perfectly silent while gravel required almost the slowest movement speed. ALL OF THIS was thrown out to make it easier for the masses.

Used to have 3 vision modes and instead merged it all into 1 sonar goggle system. The night vision/thermal that was a staple of SC is now gone and still gone in Blacklist.

Sam was never a killer unless he HAD to. The previous games even lowered your rating if you killed guards and such instead of knocking out (requires more skill). Sometimes you went into a bank and these guards are just doing a normal, not-illegal job; it would be fucked up to kill them. Conviction, even if you sneak up to someone, there is only 1 button to press now, which says "Kill or use as human shield". Another simplification and change of character for Sam, too much change and not explained by Double Agent (DA has 3 different stories as well due to the cluster fuck of a release on different plats/devs) OR Conviction.

Sam also suddenly became 25 years old and twice his size in muscle with a shade of gray in his hair and moves almost 4x as fast climbing. Just more simplification/ADD changes for mainstream.

There is much more that was simplified like the AI (which no longer sees doors being left open, and only reacts to lights being broken if they hear the gun shot/bullet impact) and more.

It really makes me wonder how ubisoft was allowed to make such horrible changes to Tom Clancy's style when in the first Splinter Cell Ubisoft and Clancy argued over thermal vision in the game (Clancy said thermal/night vision hybrid is not possible in the field and he insists on the game being close to realism as possible as far as facts).

It is really sad to see a stealth action game (one of the best ever) now become (as you can see by the top post here, people see it as a TPS and have no idea what was lost) a TPS where you can kinda sneak around but still only murder everyone.

Check out this multipart video on Splinter Cell:
http://www.youtube.com/watc...

The series is dead now, it's simply a cash grab that has some left over tiny bits of stealth but now just another TPS.

Sidewinder-4330d ago

Cheeres for the vid and the talk.

Here, let me run you a bubble bath.

theWB274330d ago

No retort from me....good points all around! : )

Kinect4330d ago

Holy shit this motherf*kn good sir speaks the truth

BlackKnight4330d ago

Thanks for the replies all.

Splinter Cell used to be one of my favorite game series. The stealth aspect was just amazing. It's so sad what has happened (as well as to other games).

To clarify, a friend gifted me Conviction on Steam when they heard me talk how awesome Chaos Theory was. They didn't know why I didn't own it. I played the game just to BE SURE its not as bad as I read or as bad as the demo they released but it was just as I thought.

Completely simplified for mainstream :(

+ Show (1) more replyLast reply 4330d ago
CaptCalvin4330d ago (Edited 4330d ago )

They're assuming gamers this gen are so lazy they can't even be bothered to check the map on the wrist PDA anymore. That's why they plastered the walls with instructions in Conviction. That's even more condescending than CoD/BF with the waypoint markers.

Show all comments (32)
60°

Ubisoft's Recent Antics Have Me Fearful For The Sands of Time Remake

Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."

thorstein9d ago (Edited 9d ago )

Hey Ubi, here's a gun, don't shoot yourself in the foot.

*Ubi takes gun, aims at foot, empties clip*

Chocoburger9d ago

At this point, only dummies have any hope left for Ubi-junk games.

50°

Disney adds Blizzard and Ubisoft veterans to its games leadership team

Top executives including games boss Sean Shoptaw have also been promoted…

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videogameschronicle.com
100°

Behind XDefiant's Toxic Work Culture, Crunch, and Years of Delays

Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.

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insider-gaming.com
just_looken29d ago

Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...

This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.

jznrpg29d ago (Edited 29d ago )

Every industry has these issues

Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.