During our time at E3, developer Adhesive Games introduced us to their exciting new F2P mech shooter known simply as HAWKEN. Founded on FPS mechanics and anime arcade mech-style experiences, HAWKEN is a bold new direction for the mech combat genre. In addition to getting some extensive hands-on time with the game, Mark Turcotte was able to get some one-on-one time with Adhesive Games co-founder and animator Chris Lalli as well as Mark Long CEO of Meteor Entertaiment as they explained the ambitions behind the game.
Expect the game to only work offline right now.
As we trend ever deeper into a world of games that require servers maintained by the developer or publisher, we see more and more games disappearing from the world. What happens when these games are shut down? What does it take for a game to survive beyond this point?
Most modern games that have online components like destiny rely so heavily on co op between players that even if you had a full disc version popping it in and playing won't be a fun experience as you can't play the actual game after hitting a wall with difficulty levels of they even boot
But classic titles like vice city will still be the same in 2049 as they were in 2001 provided you play on a disc not stripped down digital versions that have the soundtrack cut out ten years later
Hawken, the free to play mech shooter has had its servers closed on Steam, but it will remain live on consoles.
This is exactly why only online multiplayer games won't last very long. It's important to have a single player campaign (a good one, not a throw-away trash story) or some kind of offline multiplayer mode.