180°

Star Wars 1313 Preview: Bring on the PS4 - PSLS

One of the best games of E3 wasn’t even announced specifically for the PlayStation 3, yet we were so smitten by it, we’re covering it anyway. Also, part of the reason, is that we suspect that the reason that any platform, let alone the PS3, wasn’t announced is because the game may very well be the first next generation game we’ve seen thus far… and you can’t announce a game for a platform that doesn’t yet exist. - PSLS

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playstationlifestyle.net
cervantes2404339d ago

I'll be keeping an eye on this game and Watch Dogs. Both look very impressive.

Sev4339d ago

These two HAVE to be next gen. Current consoles can't run them.

Thecraft19894339d ago

In the shape they where shown surely, but you've got remember both where shown on I think on a gtx680 so there is lot room to lower settings and resolutions.

I do agree they should and maybe held of to next gen systems though.

Nimblest-Assassin4339d ago (Edited 4339d ago )

Watch Dogs was announced to come out next year for current gen consoles and pc... and maybe wiiU

http://www.gametrailers.com...

Even though I am dead excited for Watch Dogs... Im very cautious about 1313... simply due to the fact the last Lucasarts game I was dead excited for TFU2... disappointed me so much, I do not want to feel the pain of TFU2 all over again

Heres why I hated the game

4 hour story
Made Starkiller a really awesome character into a raging moron looking for a girl
WTF Darkside ending
No replay value
Good ending feels cheap
No resolution
Have to beat challenge mode to uncover if Starkiller is a clone (spoiler: he is)
The game keeps telling you its impossible to clone a jedi... and vader does it like its nothing
Destroyed the narrative potential of the series, even with the firsts magnificent story

I really am scared to be scarred by a Star Wars game again... and I have loved star wars since I was 4.... Im just too scared to get hyped for a Star Wars game again... after TFU2 felt like a kick to the balls, over and over and over again

insertcoin4339d ago (Edited 4339d ago )

OMG, what can't we have next-gen now?!

h311rais3r4339d ago

Because most console owners have shown they don't want it and are contempt with what they are being served. That's why I play most of my games on pc. My consoles are for exclusives (halo, gears, uncharted, killzone etc) but currently rocking Max Payne 3 and DayZ.

Hicken4339d ago

Not contempt, but content. And with some of the games we've seen shown at E3 that will be on current hardware, why would you want to rush?

solid_si4339d ago

@Thecraft1989 were did u get the information that both were running on nvidia gtx680..I know they were run on high end PC but Nvidia gtx680 is the very highest which i doubt it was running on.

I rekon it was running on early dev kits for next gen that M$ & $ONY have provided but they may have originaly worked on nvidia GPU's...Its clear they have been worked on for quite some time now and i wouldnt be suprised that they are both a lauch title.

peowpeow4339d ago

The devs said it themselves, can't link cos im on my phone though. also makes perfect sense to use the gtx 680, you wouldn't want hiccups while showcasing your game lol

GamingTruth4339d ago

lol this stuff isnt next gen according to sony and microsoft neither was anything shown at e3

NYC_Gamer4339d ago

Any long gameplay videos released?

archemides5184339d ago

i'm not buying this on ps3, all the effects will be too toned down, ps4 only (or pc)

GamingTruth4339d ago

so what last of us impresses me much more and guess what pc cant run it, so much for all pcs new hardware it still cant run ps3 exclusives

nepdyse4339d ago

Because its a PS3 exclusive fuckwit.

GamingTruth4338d ago

so what sony online entertainment develops several games for pc, so why not ps3 exclusives? cause pc cant run them without them looking like mario for nes

120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

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culturedvultures.com
-Foxtrot52d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai52d ago (Edited 52d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai52d ago (Edited 52d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff218352d ago (Edited 52d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai52d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel52d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor50d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

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120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

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gamefreaks365.com
GaboonViper283d ago

Silent Hills cancellation was a travesty.

mrbearbear282d ago

I still wonder to this day if it was a reboot, or sequel.

cammers1995282d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq282d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y282d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183419d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese419d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72419d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183419d ago

Hope I will cause it sounded amazing.

Knightofelemia419d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese419d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290419d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop419d ago (Edited 419d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg419d ago (Edited 419d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red418d ago (Edited 418d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290418d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red418d ago (Edited 418d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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