Joystiq writes: Gone are the static spawn wells seen in Gears of War entries in the past. With Gears of War: Judgment, People Can Fly and Epic Games will introduce something they're labeling as S3 – a smart spawn system.
"Previously in Gears, if you wanted a greater challenge, you went for the higher difficulty mode. It basically meant less health for you and more health for them. It worked perfectly fine, but we tried to attack this from a different angle," People Can Fly's Adrian Chmielarz explained to Joystiq. "S3 constantly monitors your performance, from simple stuff like accuracy and your skills, but also like your location in the combat zone." Chmielarz provided an example of a player in one corner, shooting Locust, then having the system adapt on the fly and spawn enemies at more challenging locations.
WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."
DSOGaming writes: "Leafnation has shared three videos from a DirectX 12 hack build that shows Gears of War 2, Gears of War 3 and Gears of War Judgement running on the PC."
ive tried xenia on and off for ages its rubbish. hope some type of full emulation comes to pc soon. ive an old copy of eternal sonata would love to continue that
Brandon writes: "Perhaps one thing that makes multiplayer stand tall in Gears of War is its maps. Uniquely symmetrical in layout, and usually fair in weapon placements as such, maps have often been a vehicle for Gears of War's multiplayer, be it Execution, King of the Hill, Team Deathmatch, or even Horde mode. While very tough to round up the best of the best, below are what could easily be the definitive multiplayer maps for the Gears of War series."
Mansion is one of my favorites. From the start of each spawn session most of your teammates run to the right, but If you were fast enough you could run through the Mansion and come up behind the other team essentially flanking them early on in the match. I did it many times back in the day. Some would catch on though lol. I really wish the mansion map had been included in Gears 4.
Jacinto was terrible and Streets wasn't particularly good either. Where is Fuel Depot/Canals/Escalation/Checko ut?
i wish these companies would stop pulling the Demon's Soul card. i was disappointed that Dark Souls was advertised along these lines too. it's the same as constantly going on about how great the weapons are. it narrows the perspective and does the franchise a disservice
Games now days are even easy when select the hard difficulty
good. i dont like easy games.
Lets see if they can back it up, I enjoy Demon's Souls and Dark Souls because they weren't easy.
I laugh at my friends bf because he said it was to hard and so he sold his game after four days.
They're is a big difference between being hard and being stupid cheap. Only a handful of games can call themselves hard, yet enjoyable. Hopefully this Gears can pull it off.