70°

'Content' Sucks And Here's Why

Pixels or Death's Adam Harshberger writes, "Why? Because ‘content,’ especially when spewed from the mouths of someone on a massive, consumer-facing stage, is not referring to art – it’s talking about a commodity, to be bought and sold and lorded over by people sitting in leather chairs around blood-stained conference tables. So this year, as I half-slept through the major press conferences, I started to hear this foul word – ‘content’ – repeated, over and over. “Great content,” and “the best content,” and “tons of new content for gamers to enjoy.”"

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Wintersun6164373d ago

Nah. There are games without content, and they suck. Mostly those games are found on phones and tablets.

Christopher4373d ago

And yet the #1 complaint from many gamers: Your game didn't have enough content.

WildArmed4373d ago (Edited 4373d ago )

Hey now, 60$ for 4 hours of game-play is fair. They sell quality experiences, not quantitative.

Christopher4373d ago

I don't think people are getting your sarcasm, Skv.

theWB274373d ago

This guy, while I understand his argument, comes off as a bit childish. The people that call this content are the suits, people sitting in comfy chairs making sure profit is met. Although E3 is meant for games, the suits are also talking to their market share holders telling them that we have great games for the consumer to buy so our stock will be great. The game makers, most of them wouldn't be the best speaker to represent this content. Which is why when they speak to us, they give it to us in videos with a little commentary, or a Q &A session. When did we get to the point where everything has to be spoonfed, make sure things are said just right or I'm going to be really mad at you. Grow up, appreciate that regardless of intent we are getting great games, great systems, great futures, sometimes great content and we support a business where these people are truly making these games out of love. We know with most of their salaries and the hours put in we could be on the other side of the spectrum.

When people argue about the points he made it's just semantics. Grown ups don't usually want things sugar coated. We tell our kids things in certain ways so that they understand. We are grown, we know why they are publishing these games, profit. The developers themselves are making it for the love of programming which we appreciate more. E3, or any big conference like this, is made really for the business side. They are showing a product consumers want. You can be a great writer but when you blatantly moan about semantics like this guy did you won't get the right point across, potato-potato.

Grimhammer004372d ago

I agree. That's why I think E3, TGS & gamecon need to let gamers in these closed rooms they have their demos in. Sure gaming journalists get their scoop and show a few pics. But, I want disclosure! Lol

Probably ruin the hype train as things being shown are too early for consumers to see?

60°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord1h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb2d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly2d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6382d ago

Indie devs dont make multiplayer games?

Si-Fly2d ago

Read the article dude 👍🏻

Flewid6382d ago

Read the article. Same question.