Spratan Ops menu screens showing:
Spartan Ops Episodes (x2)
Spartan Ops Cooperative Missions (x5)
Post-game Carnage Report
Weapon Unlocks
Armor Customization
Micro Customization
Loudouts
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
*drools* ever inch of this game I see is absolute gaming porn, can't wait for them to release it, getting bored of Reach!
Yup, it's bloody killing us here! Ok they may have butchered it with a bunch of CoD features, but I have faith that it'll be a prime cut, not mutton.
/meatpuns
I absolutely love the amount of detail 343 has put into everything to make it look as slick as possible. Like in the campaign how you can see the outlines of the helmet, so instead of just a hud, it's looks like you are looking through the visor and seeing these outputs in front of you. Just one example, but little touches like that bridge the gap between a great game and a groundbreaking game.
I hope we level faster than in Reach. What I mean by that is in Gears I'm constantly rewarded whereas in Reach it feels like FOREVER to get any recognition for my hard work: the little medals (called?) literally stop popping up after you get most to silver or gold and having to go through 3 ranks for every "level" is painstaking and not nearly as fun.