180°

E3 2012 - Star Wars 1313 - Extended Gameplay Trailers Released

DSOGaming writes: "Lucas Arts has officially released the extended gameplay trailers of their gorgeous looking third person shooter, Star Wars 1313. Star Wars 1313 is powered by the Unreal Engine 3 and looks phenomenal. Enjoy the extended gameplay footages in all their HD glory and keep in mind that everything is in real-time!"

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dsogaming.com
Eyesoftheraven4348d ago

I sure hope a 7970 is enough to run this..

Bathyj4348d ago

The lighting looks insane.

The sliding objects reminded me of Uncharted 3 on the docks. Cool dynamic environment.

pacosanchez884348d ago

lol "extended gameplay."

this is shorter than the gameplay they already showed

STONEY44348d ago (Edited 4348d ago )

I was thinking "Ughh, another CG trailer" when I first saw this part on the Gametrailers feed.

" http://www.youtube.com/watc...

Then the guy says it's running on PC, and I'm all like: O_O

Gorbenshore4348d ago

I'm sure this game will be a huge success. The use of the Unreal Engine 3 for this game should be phenomenal. I'm glad they're not relying on sugar-coated CGI.

DeadlyFire4347d ago (Edited 4347d ago )

Its Unreal Engine 3.9. Remember that GDC demo?

Apparently Watch Dogs is also using it. I was hoping it would mean these two games would be showcased on a next-gen like platform like WiiU or another platform. Not being demoed/announced on WiiU makes me doubt its potential power, but I do see many other games coming to WiiU with great visual appeal. Might just be that the publishers are not tied down to platform yet.

The visuals won't transfer to PS3 or X360 like they appear on the PC. That is guaranteed unless there is some kind of secret way to do so.

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120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

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culturedvultures.com
-Foxtrot55d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai55d ago (Edited 55d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai55d ago (Edited 55d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff218354d ago (Edited 54d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai54d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel55d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor53d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

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120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

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gamefreaks365.com
GaboonViper286d ago

Silent Hills cancellation was a travesty.

mrbearbear285d ago

I still wonder to this day if it was a reboot, or sequel.

cammers1995285d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq285d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y285d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183422d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese422d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72422d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183422d ago

Hope I will cause it sounded amazing.

Knightofelemia422d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese422d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290422d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop422d ago (Edited 422d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg422d ago (Edited 422d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red421d ago (Edited 421d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290421d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red421d ago (Edited 421d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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