We're getting a new Gears Of War game. While this wasn't unpredictable at all, it does raise the question of quality. It seems all too common these days developers would rather stick to sequels, pumping out expansion packs at $60 a pop and then raking in the cash with DLC. But it only continues to push the boundaries, and there doesn't appear to be an end in sight. This follows a pattern that was set by Halo, Microsoft is more than ready to continue development on series' long after the original developers think the time has come to let the franchise die and move on.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
GB: "Nailing an experience's length is easier said and done, and one way or another, these games left a little to be desired on that front."
I always have a problem with games that should have been longer when lasting 8-10 hours.
Here's a question I ask all the time when ppl say that.
How many times have you replayed the story of a great game like Tlou2, GOW, Final Fantasy remake, GTA, Zelda, or any other 20 hours plus game? and usually, the answer varies between 0 and rarely 1.
So what's the point of having great 30 hours plus games if you will never replay them because of level, section, grinding dragging too long?
Disagree with Days Gone - yeah it took a while to really get going, but I appreciated it when I was done. Jumping right in at 4-5 hrs or whatever would've made the rest feel less impactful. RDR2 and Mankind Divided felt just right too, I wouldn't change them at all.
What needed less time was AC Valhalla. I was more than ready to be done with that by the time it was 2/3 over. Just too much useless stuff, and I hated the Asgard sections.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
MS is just shifting support over to the next console that should be announced next year
Lol, it's not only Microsoft... Still, they do need to learn when to let a series end gracefully. Halo 3 should have been the end to the Halo series, not saying Reach wasn't good, but now they're talking about making 3 more games? At a certain point it IS just milking it and there's no denying that whether you like a series or not.
No but you sure are
its the state of the console industry right now. Too much reliance on market research on new ips, and way too worried about presenting some epic cutscene heavy plot that probably wont make any sense.
Why cant they learn from dark souls? From software did something they were passionate about, didnt waste millions of dollars on voice acting and other silliness, didnt slap us all in the face with a story but still had one (most gamers dont even care about story, but many do).
The problem isn't whether a game after many iterations should keep pumping out sequels....
The problem is when the central premise and characters no longer have anything meaningful to say. It's like books or movies......don't make a sequel unless you aim to be better than the original.
Often that means that the sequel is lucky to be as good as the original.
With MGS...it's not going to get better than great. Same applies to Halo.
What's worse is that many games come out with world or universe saving story lines - how do you follow up saving the universe like in Halo? I thought ODDT was a great example of how to do a one off follow up.
Reach was anti-climatic from day 1! Still fun, but was never going to be as good as the other Halo titles. (fps...not that rts abomination)