This week on rawDLC Josh and Dave get all futuristicy with the latest Tom Clancy namesake Ghost Recon Future Soldier. The lads discuss at length the pros and cons of Cloud and server based gaming, cover some announcements and delays musing if any titles will actually be released this year and throw in a shout out to 38 Studios for their latest woes.
Why do game studios keep imploding?
Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.
KeenGamer: ''Wildlands, Shadow Wars, Future Soldier, and Advanced Warfighter 2 are among some of the best Ghost Recon games that tactical shooter fans can play until Breakpoint finally releases for PlayStation 4, Xbox One, and PC on October 4. Wildlands, Shadow Wars, Future Soldier, and Advanced Warfighter 2 are among some of the best Ghost Recon games that tactical shooter fans can play until Breakpoint releases for PlayStation 4, Xbox One, and PC on October 4.''
Wait till you guys see all the Pay To Win micro-transactions that are in this game!! Yes, everything from buying weapons (NOT just skins), to attachments, to skill unlocks, to "time savers", etc....and this is just naming a few. Check out the videos online for Breakpoint's Store!
I was so jacked for this game, but now it's a pass just like this year's COD.
I'm predicting that these greedy companies will soon be the death of video games as we know it.
Gamerheadquarters; "Ghost Recon: Future Soldier was a shooter that felt tactical, slightly futuristic and was a blast when played cooperatively."
I loved this game back in the day. Played multiplayer a lot with my friends. Only complaint I really had was how overpowered the auto turret was in multiplayer. Good times.