At its heart, Chronicles of Vampires: Awakening is a very middle-of-the-road hidden object game. Fans of the genre won't be disappointed as the puzzles are decent, and it makes for a serviceable time-waster, helped in part by its at times interesting gameplay choices and slightly above average story.
Dan Rizzo says "So this is where we’re at with Nintendo and their continuous colloquy of tedious arguments against emulation. It’s funny how a company that’s so against open-source emulation, uses it to sell commercial products such as the NES and SNES Classic Mini, but release a minimal quantity to drum-up all the hype behind it, only to leave a majority of its fanbase disappointed when struggling to acquire the now collector’s piece."
someone made a good point that older music, movies, and books are far more easier to get access to than games. I think the industry needs to make a change. It's crazy that so much is gone now and I'm willing to pay for the games, but there's literally no way to get them now.
RandomNintendo.com: The DS is dead, long live the DS. Following word of its demise, a look back at the dual-screen handheld that ruled the gaming world.
Tynan Muddle at Aussie-Gamer.com writes: Next week, Australian development studio Nnooo, headed by Nic Watt and Bruce Thomson, will release Spirit Hunters Inc., an Augmented Reality RPG on Nintendo DSiWare and Nintendo 3DS eShop.
To celebrate the launch, Aussie-Gamer once again caught up with Creative Director Nic Watt to chat about Spirit Hunters Inc., its concept, and some secret tips for getting the most out of the game.
This is the fourth and final part of our epic Nnooo interview series,