A look at the modern first person shooter and how it has changed in recent years, Has this been for better or worse?
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
The famous comedy duo is the latest example of pop culture becoming one big grey blob
Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.
The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.
From Bootleg to Black Box, Call of Duty Modern Warfare 3 made a heartbreaking mistake by not remastering the bizarrely forgotten maps from its namesake.
I'm honestly slowly going into the camp that regenerative health is the worst thing to happen to FPS games. As much as I like Halo, it's not for every game. I'm especially getting sickened of it in Call of Duty. This is why games like Bioshock do things so right.
I prefer an old fashioned game with medipacks and various armour suits and shards. In fact, I've been having a blast on Quake 2 on the 360 bonus disc of Quake 4 the past few days. I also love Serious Sam which bought back all of that gameplay before it slowly dissipated in the first place.
Maps are less complicated these days and I don't think I've played a major FPS in the past few years that have 'secrets' except obviously the games such as Serious Sam, Painkiller and the rather recent Hard Reset.
It's true about level design too. I've been lost longer in the old labyrinth like maps in the Doom games than most levels in modern FPS series. This is usually because of the repetitive textures, lighting and overall design of rooms and corridors which people would say, the game looks a bit samey or bland these days. Then there's the case of not knowing where elevators or teleport pads have quite taken you. This doesn't happen in many games anymore and that's kind of a shame.
Oddly enough in recent years, I've got this actual kind of thrill of 'being lost' in games such as Dead Space and if you have the right nodes, there are secrets to be found such as schematics, credits, ammo and health packs. Obviously Dead Space is a third person shooter, but I find it follows classic FPS sensibilities more than most modern FPS with objective based missions, and claustrophobic corridors, the occasional open space. Bring on Doom 4.
I don't blame cod, I blame all the copycats. The well of fps is running dry and before we blink fps will have died out. We can only blame ourselves.
Slow evolution... because, judging by sales, gamers don't want shooters to evolve.