STN:
Q-Games have produced some truly great and addictive titles at a knock down price on the PlayStation Network for some time now, taking classic genres and giving them a modern spit and polish all under a familiar PixelJunk art direction. With 4am, they are trying something very different, a game that mainly will not apply to gamers in the classic sense but for those that have any musical creativity in them, it is very hard to put down.
Rating: Excellent
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GamaSutra - At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat.
"So we've kind of got this music visualizer using the PlayStation Move called lifelike on the back burner," he says. "You should make it happen."
I asked for some more details about the project. "Well, there's music," Dylan said, "And there's a PlayStation Move. Off you go."
PixelJunk 4am released in spring 2012 on PSN. It's not so much a game in the strictest sense of the word -- it's a Move-exclusive audiovisual composer, where all your performances are broadcast live around the world on PSN.
enough with the 6 star scale. its pretentious and lame