50°
7.0

PixelJunk 4am Review | Push Square

Sammy Barker writes:

Making music is hard. Ask any budding music producer and they’ll tell you that learning the intricacies of Reason is more challenging than trying to platinum Dark Souls while blindfolded.

Does PixelJunk 4am make it any easier?

Read Full Story >>
pushsquare.com
mastemikegee4384d ago

So I can use this game as a music visualizer besides it's actual purpose? That's really good to know. This game features a bunch of visuals!

2579d ago
2579d ago
130°

Underrated: Q-Games is a PixelJunk load of awesome

PSU takes a look at game developers that brought us great games this console generation, but didn't get the attention they deserved.

itBourne4018d ago

Q-Games is awesome. I want a Monsters 2!

mandf4017d ago

I want it bad too. I played the ps3 version first then the psp 2nd. The psp version is better with with more content. I love that game.

mondofish4018d ago

That would be awesome for sure! :D

Knushwood Butt4017d ago

I like their stuff, and 4am is awesome.

30°

Postmortem: Q-Games' Pixeljunk 4am

GamaSutra - At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat.

"So we've kind of got this music visualizer using the PlayStation Move called lifelike on the back burner," he says. "You should make it happen."

I asked for some more details about the project. "Well, there's music," Dylan said, "And there's a PlayStation Move. Off you go."

PixelJunk 4am released in spring 2012 on PSN. It's not so much a game in the strictest sense of the word -- it's a Move-exclusive audiovisual composer, where all your performances are broadcast live around the world on PSN.

Read Full Story >>
gamasutra.com