The PlayStation Move controller has been out for nearly a year and a half and in that time we’ve only seen a small handful of games built specifically for the device. It has lived up to Sony’s promises of precision but developers have, at times, struggled to find the right way to use it. Sorcery hopes to change all of that.
"The Poland-based video game publisher No Gravity Games and the UK-based indie games developer inkle, are today very excited and happy to announce that they have just joined forces to release the legendary narrative adventure game series "Sorcery!" (part 1 to 4) to the Nintendo Switch in Q3 this year (2021)." - Jonas Ek, TGG.
This week Gaming Steve gives you the latest gaming news. Reporting on the Sony Neo, tons of Blizzard news, and DLC released two years late.
Wesley at Skewed and Reviewed took a look at the new version of Steve Jackson's beloved classic and found it to be a fun although at times lacking game. He did love enough of it to say that it is worth checking out for fans of the series.
Wow, high praise
It was fun the whole way through for me and I'm already on a second go.
Skimming through other reviews this morning, it seems that other reviewers don't like Move no matter what it's used for and/or they played the game on the easier difficulty settings. Some have valid points but it seems that most came in with an inherent bias against Move.
I'm also not too thrilled with how the other reviews give away major plot points and story twists that I feel are best discovered on your own.