120°

Aliens: Colonial Marines Interview With Randy Pitchford

Gearbox president Randy Pitchford speaks at length about the conception of Aliens: Colonial Marines, working with Ridley Scott, Asymmetrical competitive multiplayer, and why the Wii U version of the game is going to be the best looking.

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uk.gamespot.com
nCoGn33t04380d ago

A little disappointing that Randy gave ZERO mention of Rebellion's AVP game from 2 years ago, that had the same "Xenomorphs VS. Marines" MP he's touting to much as being new and original. Yes, the game was huge letdown, overall...but still, give credit...be a professional.

arbitor3654380d ago

the game looks pretty bad, to be honest.

- derivative level design
- primitive character animations
- lack of enemy diversity
- what looks to be repetitive, uninteresting gameplay

it will probably end up with the same types of reviews as the AVP game that came out a few years back.

mike1up4380d ago

To be honest, I am on the fence.

The main thing that's kept me interested is the fact that this game actually follows a great Aliens movie, Aliens. Imo it is leaps and bounds better than the other movies, and is a story worth telling (again).

RevXM4380d ago (Edited 4380d ago )

I agree with animations, but its a solid looking game! Granted human characters look average and have very unatural looking skin and there is a little low res texture there and here. Overall though I find this to be a really good game technically.

What strikes me first is the lighting, its brilliant!
All realtime and I believe, I heard this game have some sort of global illumination (advanced bouncing lights tech) on all platforms too, wich is great!

Some slightly canny animations/execution of movement and unatural looking skin... just nitpicking as they are far from disasterous. (Like in a lot of popular RPG games ERRRHM).

As for the textures, Ive only seen console Footage so I think PC/Wii-U will look a lot better in that departement.

170°

Gearbox says Tiny Tina’s Wonderlands ‘clearly a new franchise after shattering targets’

“Future experiences [are] already under development at Gearbox," says Randy Pitchford

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videogameschronicle.com
melons604d ago

I'm actually surprised by this, I feel like it came and went very quickly without too much interest

but good to see!

dumahim604d ago

Well, it was relatively short and no True Vault Hunter mode to replay the campaign. The DLC was horribly short, lame and overpriced, which didn't help.

Sgt_Slaughter604d ago

Probably had a significantly smaller budget, so it was able to smash lower targets while not being immensely popular.

I wonder how Borderlands 3 did overall as well. I've seen that game for under $15 multiple times (and in multiple clearance racks for $5).

franwex604d ago

I too am surprised at how well this sold.

gold_drake604d ago

im surprised, bit damn was it a good game.

porkChop604d ago

A sequel will need a lot of work. They didn't lean nearly enough into the fantasy elements, which left the combat feeling like Borderlands rather than a new franchise. The end game is trash, there's no new game plus, no proper DLC/expansions, etc. The drop rates for loot were god awful.

It had a lot of great ideas but in terms of gameplay it felt way too safe, like Gearbox was too scared to stray too far from Borderlands.

Profchaos604d ago

I legit thought it was intended to be dlc at first for b3 which kind of explains why it didn't

dumahim604d ago

Yeah, fuck those drop rates. Trying to farm for something specific was futile. Especially for the armor. Need to match 2 classes instead of 1, and then there's the whole Ascended, Primordial, etc thing that made it even harder. Add another class into it later lowered the chances even further. They really needed to tailor drops so you had a better chance of getting your own classes drops.

This is why I stopped playing. I'd spend an hour or two every day farming, filling my inventory, loading up loot bunnies with crystals, and consistently get nothing to show for it after a month of trying to get an upgrade for one piece of gear.

604d ago
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150°

Gearbox Is Working on a New Brothers in Arms Game, Confirms Randy Pitchford

Pitchford mentions that they're currently working on a Brothers in Arms game, but also suggests that the game is in early development.

RaidenBlack978d ago

Finally ... the much needed conclusion to Baker Company's story.

porkChop978d ago

It's been way too long. They cancelled BiA: Furious 4 to make Battleborn and look how that turned out. Though I do hope this new entry is more like the proper BiA games, rather than F4 which was basically Borderlands meets Inglorious Basterds.

Bathyj978d ago

FINALLY!
Please let it be true to the series. Don't wreck it like Rainbow 6. Can we get at least one tactical single player shooter with squad commands?

outsider1624978d ago

Socom is another that could hopefully be it.

outsider1624978d ago

Oh my God!! Freaking finally!! I loved the BiA games especially RtH30 and EIB

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60°

Roundtable: Games That Should Have Received a Sequel

Too many games aren't given a second shot. We at VGU choose which games we would love to see receive a sequel.

JonTheGod986d ago (Edited 986d ago )

The Saboteur - criminally underrated and a fantastic mechanic of bringing colour back to Nazi-occupied Paris.

The article lists Bulletstorm, Sleeping Dogs, and Aliens: Colonial Marines.