The online console market will be worth USD 10.5 billion by 2011, with connected home consoles accounting for 18.6 per cent of global videogame market revenue.
That's a leap from USD 981 million in 2007, representing just 2.5 per cent of the global games market, according to new research from IDC.
Entirely separate from PC gaming, the online console market will be crucial to the success of the format holders and third-party publishers, with subscription fees, paid for downloadable content and in-game advertising all key to growth.
Read more after the jump.