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Interview: Southend - From Deathrow to R-Type Dimensions

Gamereactor caught up with Southend Interactive's CEO and co-founder Anders Jeppsson to talk about the first ten years of Southend's existence and how they transitioned from a small team making games like Deathrow (Xbox, 2002) and working on XIII (Xbox version) to their current projects Lode Runner and R-Type Dimensions for Xbox Live Arcade.
Benke - contributor
Published: 313 days 17 hours ago | Interview | PlayStation 3 | Xbox 360 | Wii | Xbox | PC | Industry News
 
 

Showing: 1 - 2 of 2 Comments
Shut this user up Let user speak
panasonic23 - 313 days 16 hours ago
1 -
man death throw 2 would be awesome.
Shut this user up Let user speak
maxqubit - 313 days 13 hours ago
1.1 -
Gfx of Deathrow were very good back then. Unfortunately it had no online (just like Halo1) cause XBL didn't even exist back then.

A deathrow2 could be a success, but from the interview i get there won't be a dr2
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