Ravi Sinha writes: "The SixAxis controls on the PS3 were brought back into focus for me while discussing Mirror's Edge with another gamer, and anyone who's tried to actually play a level using that god-forsaken system, knows what an exercise in self-debasement that is. It only complicated things and the question was asked: If you're going to include a control scheme that (a) Is not the least bit of fun to use, or (b) Will doubtlessly be toggled off in favour of a better one, why include it at all? Why not focus on making the game itself better, maybe some more exclusive content or some extra sheen?
"There are 'bashings' and then there are hard truths. If Sony wants to succeed, it should take half-baked efforts like the SixAxis to task."