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Is the PlayStation 3 Dangerous for Small Companies to Develop for?

From the article:

So is it dangerous for smaller studios to develop big budget titles for the PS3? If making a single PS3 game has the risk of bankrupting your company, surely that will make the idea less appealing. It's unlikely that developing a game for the PS3 was the sole cause for the two studio's untimely demise -- but there is no denying that Free Radical and Factor 5 both released just one game this generation, and now they're both out of business. Was this just the sign of two small studios not being able to run with the big dogs, or is this a sign that developing for the PlayStation 3 is the industry equivelent of Russian Roulette?
ctorretta - contributor
Published: 346 days 12 hours ago | Article | PlayStation 3 | Industry News | Dev News
 
 

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Kamikaze135 - 346 days 13 hours ago
1 - It's not dangerous at all
It's just that Haze and Lair sucked pretty bad. Nobody wanted to buy those games because of the number of glitches within the games. Doesn't matter if they were an Xbox 360 or even a Wii exclusive. Bad games don't sell.
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HighDefinition - 346 days 13 hours ago
1.1 - "Is the PlayStation 3 Dangerous for Small Companies to Develop for?"
Are sh!t games dangerous for companies to develop.

Fixed.
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chaosatom - 346 days 13 hours ago
1.2 - They could have made it multiplatform if they wanted too.
But I guess they knew that it won't fair well on xbox either, so they didn't.

I think Ps3 install base is big enough for small developers to make games for it.

The sales have been picked up dramatically for EA, Ubisoft, Konami's, so it's fair to say that Good games made by small developers will sell.
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WANNA GET HIGH - 346 days 13 hours ago
1.3 - IT IS NOT
But it is HARD for and very COMPLEX for small companies to work on.The ps3's cell is very powerfull but also very hard to work with.
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CrazzyMan - 346 days 12 hours ago
1.4 - yeah sure..
Ensemble Studios say hi.

Anyway,
Evolution Studios(Motorstorm over 3 mln., Motorstorm:PR over 1 mln.)
Ninja Theory(Heavenly Sword around 1,5 mln.)
Media Molecule(LittleBigPlanet around 1,5 mln.)

Make a GREAT game and you will have GREAT sales, well atleast over 1 mln. LTD. =)
Bad or average games usually don`t sell, unless were advertised much.

And motorstorm also used sixaxis as optional control scheme, for Factor 5 not using same was just stupid decision. And Haze, it just needed to deliver and sales would be big.

@The Lazy One - the difference, we won`t see anymore games from Ensemble Studios. What the difference?
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SonyOwnsNextYear - 346 days 12 hours ago
1.5 - lol.
media molecule?
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harry190 - 346 days 12 hours ago
1.6 - Medi Molecule
By today's standards achieved something out of this world. They are also one of the smallest teams. Small in number, Ginormous is talent.
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The Lazy One - 346 days 12 hours ago
1.7 - @crazyman
ensemble wasn't bankrupted, it was shut down. Yes, it is very different.
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badz149 - 346 days 12 hours ago
1.8 - PS3 dangerous? pftt...
American media always trying hard to downplay the PS3 these days and this is their latest attemp? PS3 doesn't kill devs, but sh!tty games do! Lair and Haze were not up to the standard/hype thus they were both bashed critically! plus, the economy is unforgiving as of today and even EA has to lay it's employees! NFS studio was closed, right? so...what's the true point of this article? is it saying that 360 is easier to developed for? if that so, why the hell do NG2, Fable2, Gears2 are full of glitch and problem? come on...sonsoles only can kill their makers but never the devs! what kill the devs are bad games!
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Oner - 346 days 12 hours ago
1.9 - ...
It's not a matter of how big or small your company is. If you don't make a QUALITY title or just resort to shovelware then you have no one to blame but yourselves...and that goes for ALL consoles PS3, PS2, PSP, Wii, DS & 360. That is the real truth.
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Dannagar - 346 days 11 hours ago
1.10 -
Poor games did Factor 5 and Free Radical in. However, I can't help but feel that the games were released half finished. I think these projects could have been better on Xbox 360 because they wouldn't have had to spend extra time researching and trouble shooting the PS3 hardware. That extra time could have been used developing the actual games. We all know that games developed on the PS3 takes months longer due to the complexity of the architecture and development difficulties that plagued many early PS3 third parties.

Two or three extra months working on the gameplay could have made all the difference in the world.
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iamtehpwn - 346 days 11 hours ago
1.11 - Bad games dont sell
If PS3 had many AAA games that did poorly, then as a Developer, I'd worry. buuuuuuut. That's definitely not fact. Most of the top PS3 exclusives such as MGS4 and Uncharted have done extremely well on the platform.
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baum - 346 days 11 hours ago
1.12 - Of course it is risky
If you're a small company developing an ambitiously epic game, then your company is in big danger. Level-5 and Free Radical were small devs, and while they didn't pay for themselves, companies wouldn't want to pay for another one of their games as you're pretty much remembered for your last game. Both Lair and Haze were not only very hyped and had a very high budget, they were original IP.

These are probably some of the riskiest projects any gaming company has ever tried to overtake considering their size.
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Danja - 346 days 11 hours ago
1.13 - Just to clarify something , Lair developemnt was funded by Sony.....
so Lair can't be the reason why Factor 5 went under..

Free Radical could have went multi-plat if they wanted , PS3 isn't to blame..

and to answer the question No the PS3 isn't dangerous for small companies to develop for it's actually quite the opposite PS3 is actually the best system for small developers they can easily make PSN games and make profits off it.....

@Crazy_Man - Lair does give you the option of using Motion controls or Analog...
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Xelai - 346 days 11 hours ago
1.14 -
Both games sold around half a million copies, so sales were not so dismal even though the games were. So the problem had to be developing costs rising and mounting with the delays.

Factor 5 HAD to implement sixaxis, and they were forced into doing it in a point the game was already far ahead in development.

Free Radical went exclusive because Ubisoft accepted Sony's money for it, MS is not the only one paying for exclusives, surprise.
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BigBaehr - 346 days 11 hours ago
1.15 - @Danja
The analog use was not patched in until it was too little too late.
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Danja - 346 days 11 hours ago
1.16 -
I know Analog support came with a patch just felt like getting that out there..that it does support Analog..
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medziarz - 346 days 10 hours ago
1.17 -
There's a lot of Sony hate and misinformation in this article.

"Multiple lengthy delays, hit or miss hands-on reports, and rumors of massive development issues started to plague both games."

I've been following gaming news for the last two years and I don't recall any MULTIPLE or LENGTHY delays.
Lair was one of the games presented at sony E3 PS3 unveiling as a preview of what u can expect for the system, just as Killzone 2,
and it launched in less than a year after the console. Haze was meant to be released in fall 2007 but it slipped to 2008.

I also don't recall any development issues either.
All i remember is that Lair pushed video game tech and PS3's SPUs a bit by doing certain tasks in real time to make the game look good from the ground all the way up to the clouds. Notice that other games don't that to this day, except for Warhawk - it's always corridors or closed valleys and you're always on the ground.
As for Haze, it features vast levels and there's no loading screens in the campaign and there are no ELEVATORS to mask it, you're always in your character's head whether it's a cutscene or action - and it's all seamless.

You can find a couple of other possible reasons for the studios' failures if you're goal is not attacking sony but looking for answers.

Both developers started their projects long before the PS3 launched and with no particular platform in mind. Lair was in development for approx. 4 years before it launched and it was initially announced a 360 only title just because the 360 was available to the developers A LOT earlier than the PS3. Haze was announced quite early 2007 as a 3 platform game.

But in the middle of development they both realized their games are going to suck probably because both the studios lost the ability to produce a good game.
They also lost all their money and years not developing anything else.
So they figured that the only way out is to sell the games using HYPE.

Factor 5 probably ran out of money so they talked Sony into funding the game under the first party umbrella, promising making a significant use of PS3's futuristic architecture before anyone else does. Something Sony was in need and looking for. They looked at F5's past record and took the bait. Unfortunately, the 1st party funding was not enough to cover F5's debt, and the game didn't make the money in sales because it was slaughtered by gaming media in an anty-sony hate campaign that began with the PS3's launch.

Free Radical realized that making the game a broken multiplatform that nobody cares about isn't going to make them enough money to survive. They were already far behind schedule and decided to cancel the PC and X360 versions in order to free themselves from multiplatform development issues and to be able to concentrate on making one version actually work, so that it can be released on the PS3 in line with HALO3.
With that decision, their past record and the PS3-exclusive-shooter marketing campaign they generated media attention and hype among Playstation enthusiasts.
While 360 shooter fans would be buying HALO3, the PS3 owners and fanboys would have an exclusive shooter - crappy or not.
But they failed and the game slipped to 2008 and then was butchered by the media and therefore didn't sell, and there was no exclusive
agreement in this case.

So there u have it.
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Some_One_Plays - 346 days 9 hours ago
1.18 - Kamikaze135
Wow, I'm shocked, someone finally on N4G.com uses their head with another negative Sony article. People should listen to this user and no, I'm not being sarcastic.
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r3xmund1 - 346 days 5 hours ago
1.19 - Naughty Dog
I think Lair was not a bad game and I was hoping to see a sequel.... On the other hand I put Haze in yesterday cos I felt bad for FRD (I loved Timesplitters), and it wus BAD>

Sub par graphics and real bad textures/environments, crap AI, lazy level design, appalling dialogue, glitchy animation and a host of issues plagued Haze.

I wanted it to succeed, I waited for a year for it to be released. It sucked. Should they have closed? No. But I think its just a recession and notoriety busting exercise. A new studio is formed, no association to Haze, everyone wins.

I want moar Lair.
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ultimolu - 346 days 3 hours ago
1.20 -
I agree.

Just because those games were bad, doesn't mean that the PS3 is dangerous to develop for.
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IdleLeeSiuLung - 345 days 19 hours ago
1.21 - I think in some ways that is the wrong question to ask
I think other questions should be asked instead:

- What demographics and interrest does the console base have currently in the region you plan to sell your game?
- Size of the console user base (in your sales region)
- How much resources you have and complexity of developing games for the platform (PS3 might not be harder than 360 if you aren't pushing the limits i.e. downloadable PSN indy type games)
- Distribution method, downloadable or disc
- What marketing power do you get from the platform holder, if any
- If you are game just plain sucks

Pretty obvious stuff. Game studios go down and new ones get resurrected all the time. It is just the nature of the business for smaller studios, that rely on one hit wonders.
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Raoh - 346 days 13 hours ago
2 -
bad for small companies. unless they dedicate to PSN titles.

good for sony.. the worse a small company is financially the easier it is for sony to buy them.
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morganfell - 346 days 10 hours ago
2.1 -
And that is a boon for small developers. PSN has no download limit as regards game size and it assists small developers in distribution. It is why companies like Blackfoot studios are going PC and PSN for their titles.

Working with the PS3 is not the difficult bash it used to be. You just have to have people willing to learn. Plenty of companies do. As Ubisoft France stated, work with the PS3 was no more difficult for them than with the 360. It just required a willingness to learn new tools, techniques and programming. On deve at Ubi France felt blaming the PS3 was a copout.
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SaiyanFury - 346 days 3 hours ago
2.2 -
Dangerous for small developers to make games on the PS3? Not so much considering Sony gives an open invitation to those devs and Sony often publishes those devs' games themselves. Sony's not afraid of a bit of risk and we see great titles coming on both PSN and disc based games in general. Flow was simple yet brilliant and we see a lot of creativity on the disc based arena as well. LBP was done by a relatively small team, but Sony sponsored them and Sony had a great selling title with an iconic character as a new mascot to appeal to everyone, not just the cores.
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D.THOMAS - 346 days 13 hours ago
3 -
If and when you use proper grammer then I will take this serious I stoped at bankrupting your company come on this is basic 3rd grade stuff just another stab at the ps3 and its hard to make games for the 360 to because only like two of them work
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TIKUP - 346 days 13 hours ago
4 -
ONE THING: This article is balls!!!!!
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Gerry Mark II - 346 days 13 hours ago
5 -
Not dangerous at all if you make an ACTUAL GOOD GAME.

Also Sony have stated you don't need a publisher for games on their console, they will do the publishing.
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Nathan Drake - 346 days 13 hours ago
6 - "but there is no denying that Free Radical and Factor 5 both released just one game this generation, and now they're both out of business."
And both those games were published by major publishers.

So the real question is;Since it's clear you have no understanding of how game development and project funding works in the industry,should you take some time off and find out how it actually works,or should you stick to creating low quality articles that attempt to blame Sony and the Playstation 3 for everything and anything that goes wrong in the industry?
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ctorretta - 346 days 13 hours ago
6.1 -
The point to my article is that normally it just doesn't take one single crappy game to destroy a well established developer studio. Both of these games faced massive delays that can almost purely be pointed at as an issue with them getting to terms with the PS3 hardware. Especially in the case of LAIR, where they caved to Sony's pressure to make a 1080p game with SIXAXIS controls.

And I know that people will accuse me of being a anti-ps3 fanboy. But... I have two PS3s, two PSPs, and actually no other system. I love the PS3, but I think its foolish to not contemplate this as a serious issue.

But everybody is entitled to their own opinion. I just think its a worthy topic to think about.

-Colin Torretta
Editor in Chief
www.infinite-bits.com
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Nathan Drake - 346 days 12 hours ago
6.2 - "The point to my article is that normally it just doesn't take one single crappy game to destroy a well established developer studio."
That's right,and even though Sony didn't publish nor develop Haze,the studios' downfall is Sony's fault.

"Small Companies to Develop for?","a well established developer studio".Do you realize that you just contradicted yourself?
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resistance100 - 346 days 12 hours ago
6.3 -
@ctorretta

I do see where your coming from, however its like you said that it doesn't take one game to take a long running studio down. Now in a way you've answered your own question, as it clearly shows you that both Factor 5 and Free Rad have been losing money for years and this just finished them off and also what you have to remember is that Ubisoft and Sony would have covered the majority of the development costs for the games.

All this credit crunch has done is highlight what companies have been poorly run
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Dread - 346 days 12 hours ago
6.4 -
ouch

damn straight torreta

i hear you
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DarK-SilV - 346 days 11 hours ago
6.5 -
Ctorretta you really have good points, but there are other things to consider, (quality of the game, time of release, media take, user base at the time of release, marketing) the list goes on, so you really cant blame Ps3 by it self, but it could be part of the problem,
Peoples say Quality = good sales, yes I agree but not all the time,
Wii crap = good sales
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darkride66 - 345 days 19 hours ago
6.6 - Wouldn't you think the publishers pulling out would have more to do with it?
Free Radical lost LucasArts as a publisher and partner. That would be a huge blow right there. Factor 5's publisher, Brash, also recently collapsed due to current credit conditions. Wouldn't you think those would have an impact, and not the console they choose to develop on? And don't you think a gaming site should be able to put those factors together, rather then pointing the finger at Sony? I'm just sayin...
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N4360G - 346 days 13 hours ago
7 -
Please refer to my username.It's not dangerous one bit,it's the game developers fault for the flawed design of the game,not SONY's or the PS3's fault.Better games=better sales,period.
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ctorretta - 346 days 13 hours ago
7.1 -
I totally agree with you there. Like I said in the above response though, the point is not that these games sucked. But that a single bad game could destroy two established developer studios.

Both studios appear to have major issues adapting to the more complex architecture of the PS3 (see the massive delays and horrific LAIR motion controls). So there is a reasonable chance that the cost of learning and adapting to the PS3's architecture represents such an investment that a small studio is possibly at risk when trying to develop a big budget title for the PS3.

Remember that nobody starts out with the goal to make a bad game...

Colin Torretta
www.infinite-bits.com
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CrazzyMan - 346 days 12 hours ago
7.2 - your article is outdated
Anyway, ctorretta, your article is outdated.
Time, when for PS3 developing games was a hard thing is a PAST.
If most developers these days can provide same experience in MULTIPLATFORM games on PS3/x360, then there is no excuse for exclusive PS3 games developement with problems. =)
Just make GOOD game and you will have GOOD sales.
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AclayPS3 - 346 days 13 hours ago
8 -
If Lair and Haze turned out to be better games, most likely Factor 5 and Free Radical wouldn't be in the situation that they are in, it has nothing to do with the PS3 being dangerous for small companies to develop for.

If Factor 5 developed Lair exclusively for the Xbox 360 and developed the game the exact same way as the PS3 version, I doubt that their situation would be any brighter because the game would have most likely have had the same dismal sales, and the same thing goes for HAZE.

If small companies are going to do an exclusive on the PS3 OR Xbox 360, they need to make sure that the game can go toe to toe with other top games on the market. I bought Lair and thought that it was on o.k. game, but as far as HAZE goes, I didn't buy it and had no intention of buying it. Considering Free Raidcal's track record with TimeSplitters, HAZE should have been a MUCH better game, but wasn't.
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callahan09 - 346 days 12 hours ago
8.1 -
How do you know that Haze wasn't as good as it should have been if you admit to not playing it?
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Danja - 346 days 11 hours ago
8.2 -
Lair was a good game and with the patch for analog controls , the game became even more fun...

since I dont rely on reviewers to decide which games I buy , I went out and bought HAZE and it wasn't as bad as the media/gamers were saying ,the graphics looked like it could have been a PS3 launch title , the gameplay was rather solid the story was mediocre , there was absolutely no loading screens plus to Free Radical for that , the online was just ok...overall the game is average....not terrible..
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LinuxGuru - 346 days 12 hours ago
9 -
Absolutely not.

Don't bite off more than you can chew (don't aim too high for your initial few projects, and keep a small staff, start with a PSN title maybe), and then grow from there.

If these devs overextend themselves...it's their fault.
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Skerj - 346 days 12 hours ago
10 -
Yup, like FASA and Ensemble made PS3 exclusives too.
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HighDefinition - 346 days 12 hours ago
10.1 -
What you didn`t know?

LOL.
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Xi - 346 days 12 hours ago
10.2 - um...
Fasa and ensemble didn't go belly up, they were dissolved by MS, you know... the company that owns them, who also hasn't gone belly up.
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Dread - 346 days 12 hours ago
10.3 -
thank u Xi
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OnslaughtX - 346 days 12 hours ago
11 -
I was waiting for this gross oversimplification of the situation to hit. Thankfully, the Anti-Sony Force was all over it. Good for them. I assume these pissants also assume that the PS2 is what killed the Dreamcast. Anyways...

The REALITY is, its a dangerous situation for ANY company to risk large amounts of money on ANY new IP on ANY platform. It's also no secret that, all things considered, neither Lair nor Haze were exactly shining examples of amazing game development, as both titles were steps back from prior releases of BOTH companies.

Of course, I expect fools to gloss over the situation and turn it into a fanboy flame war over consoles, when the truth of the matter is, its something the HD industry is facing as a whole. Development styles are going to need to change, as very few games, even the big names, are actually profitable.

"If LAIR was released at 720p and with standard controls, most of the complaints against the game would have been dropped and if Haze had been developed for more standard technology, maybe they could have released it at a reasonable resolution and with less glitches and in a more timely manner. " - article

No, they wouldn't have. The issues with Lair were not just controls, the gameplay itself had some serious issues and odd choices. And the same with Haze, which at its core was just a subpar experience. Putting the blame solely on the hardware is just... dumb. While I realize the article ends with a bit of wavering on the cause, I think this is a very serious issue to address. A mediocre game is a mediocre game on any system, and companies taking risky chances with new IPs can spell death or glory on any console.

This industry is an odd one, and in its current state, not sustainable in the long term. Console manufacturers need to really improve their dev kits and production tools, and help streamline development in every possible way, so the focus can be put back on the artistic and not on just making the technological work. It's a tough balancing act, especially considering consumer choices, and consumer's ability to make something like 50 Cent more lucrative than something truly stunning like Ico or Shadow of the Colossus.
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agent864 - 346 days 12 hours ago
12 - i think its more dangerous
to end your sentences in a preposition.
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Joni-Ice - 346 days 12 hours ago
13 - Let me clearify...
Developing a good game is different than being able to build your game on the PS3. Killzone 2, Halo, Gear of War, God of War Medal Gear would all been good games on all systems. However Haze and Lair would have sucked either way.
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Jazz4108 - 346 days 4 hours ago
13.1 -
How do you know about KillZone 2 ? Its not out.
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