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Myst creator warns of over ambition in MMO space

GamesIndustry.Biz writes: "At a panel discussion at the Austin GDC, Myst creator Rand Miller gave his audience a look behind the scenes why his URU: Myst Online MMO has failed commercially not once but twice, summing up its failure by saying "it's frankly cheaper to build a treadmill than a national park. We were building a national park."

Rather than "setting people in a hamster wheel and saying 'run run run run run'," explained Miller, developer Cyan said it wasn't approaching URU as a "game in the traditional sense" but as something that "had the potential of competing with television." Rather than "what you would watch that night," Miller said the team saw potential to continually produce new worlds and shift the entertainment paradigm to 'where would you go that night.'"
Cyrus365 - contributor
Published: 464 days 2 hours ago | News | PC | Industry News
 
 

Showing: 1 - 3 of 3 Comments
Shut this user up Let user speak
Panthers - 464 days 1 hour ago
1 -
I hate when people think their project failed because it was soooo good that no one got it.

Might be true, but it is very arrogant.
Shut this user up Let user speak
Final_Rpg - 464 days 1 hour ago
1.1 -
If nobody got it then it can't be that great. An aspect of greatness would be it's appeal wouldn't it?

Developers just like making excuses for their games flaws, that's it.
Shut this user up Let user speak
coolfool - 463 days 22 hours ago
2 - I like the concept
The concept sounds amazing buts thats not where this is flawed. It was a lot simpler than that, people just didn't want to play the base game. So no matter how many add-ons and features you add if nobody is playing then nobody will care.
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