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Mirror's Edge reflects on Unreal Engine 3

Although they have an in-house engine for the Battlefield series (Frostbite), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired Mirror's Edge. According to the development team (via Electronic Arts PR), the reason was that the Mirror's Edge project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.

DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now.
Kakkoii - contributor
Published: 156 days 21 hours ago | News | PlayStation 3 | Xbox 360 | Gaming | PC | Industry News | Dev News | Tech
 
 

Showing: 1 - 3 of 3 Comments
Shut this user up Let user speak
Kakkoii - 156 days 21 hours ago
1 -
I can't wait for this game. It's looking to be really fun and unique.

Hopefully the story line is going to be very good.
Shut this user up Let user speak
J@D - 156 days 21 hours ago
2 -
Hmmm, the game look fun to play. hopefully the game won't suck as the lasts EA games.
Shut this user up Let user speak
PlayStation360 - 156 days 19 hours ago
3 - I absolutely love...
Le Parkour. I'm more into Free running, but still practice Le Parkour. I really like the color and the atmosphere of this game. I may give this game a try out when it's released.
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