Jeff Kleist of The Digital Bits writes, "As the high-definition format war rages on, one thing I keep hearing over and over in various interviews and discussion forums is the phrase "let the consumer decide." But that's actually more of a marketing term than an actual practice or truth when it comes to the retail industry. As a former video buyer for a chain of audio/video media stores that catered to enthusiasts, I hope I can provide a unique perspective on this notion that hasn't had a lot of discussion thus far."
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.
You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!
"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.
Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.
this guy really doesnt make n e sense what so ever u mean to tell me that retailers would rather sale i unit of a product than 4 or 5 like he said thats retarded he obviously doesnt know n e thing about retail cuz it is not how much profit u can make up front its about the long term profit like with those 5 hd players u will have 5 customers coming back to buy more movies than just that 1 bluray customer this guy really needs to stop hating hddvd isnt going n e where n e time soon i know at he best buy in my city they have three hddvd displays and like two blu ray and 1 of the hddvd displays is in the home theatre section where they have the sofas and loud ass speakers and they always have the hddvd movies playing in it so it depends on where your at
I am curious to know what his Retail experience is: Ma and Pa stores or the big chains. The big chains in retail buy pallets of these players from the manufacturer and store them at a warehouse. And when they ship stock to their stores when the stores stock falls below minimum. When they ship to the stores, they ship a truckload(s) of misc stock to fill the shelves. They don't ship onesy-twosy's for normal stock. The Ma and Pa stores do.
Toshiba finally raises the white flag. There's a reason Pioneer, LG, Samsung, Panasonic etc don't make hd-dvd players. The prices have dropped so much there's no money in it for them.
is Victorious
nuff said
i noticed how 5 people disagreed with me but none of them said y they disagree all they said was how my punctuation was messed up but couldnt comment on wut i actually wrote