Square Enix President Yoichi Wada told reporters on Friday: "Sony first unveiled the PS3 as a mighty home electronics product. Then, after some badgering from game companies, it shifted the position of the console closer to a game machine". "The future of the PS3) would be tough if its marketing strategy is not straightened up," he said.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Squeenix don't seem to realize that their games will move a lot of units for PS3. So bring on the games Squeenix and stop complaining!
This guy must be Captain Obvious sailing the No Sh!t Seas.
is complaining bc they stand to see little return on their investments like FF13 with the PS3 install base being too small. The games budget is probably huge.
With the PS2 install base it was easy to make money bc it was so large. PS3 not so much. Despite what people want to believe SquareEnix is just out for money not brand loyalty.
That is why you already see games like Last Remnant being released on 360.
What he is saying is absolutely true, you can spin it how you want. In my opinion the ps3 needs a jumpstart (again) because its going more in obscurity. Like i pressed before the pr needs to step up, promote the heck out of it. Also Sony line doesn't seem to be promoting its games as a ''premier'' title (they could have promoted Motorstorm better).Instead of focusing on how there better then the compatition, they should be promoting whats great about it. Still its got a core of people playing it, but mosly those who where hyped up in it.Lets be honoust, the games aint justifying the purcess now. But also the focus on 2008 is just a wrong, get it steady and be like a little fire and in the end blow it up.
The main drawback to the PS3 is its price. it's a fantastic piece of hardware but Sony marketing completely blew it when it launched. Nothing focused on what the hardware was capable of (doing a Rubik's Cube? Please...). And the game were just not there for them to justify a $600+ price tag. If they had given some idea to Mr./Ms. Average Consumer on just what that price represented, what the future possibilities of it were and SOME MUST BUY GAMES from the start, Sony would be in a lot better position than it is right now. IMHO I think Sony launched the PS3 a year too early. A November 2007 launch, with the line up of games that will soon be out, would have given Sony the guns to dethrone MS and kill the Wii's momentum, even at more than double the retail sale price. The PS3 launch should be studied by any manufacturer that will deliver a new console for how NOT to deliver a system: don't be arrogant, make it about what the system can do for the price you pay and most importantly- games, games, games!