10°

Postmortem: Crystal Dynamics' Tomb Raider: Underworld

This in-depth postmortem from the creators of the latest Tomb Raider title, originally printed in Game Developer magazine earlier this year, explains exactly what went right and wrong during the making of the critically acclaimed franchise update.

Crystal Dynamics: The concept phase of Tomb Raider: Underworld began while its predecessor, Tomb Raider: Legend, was in final QA and nearing submission. Previews for Tomb Raider: Legend were very encouraging, and we felt that there was still plenty of unrealized potential to tap in the existing feature set.

Enough so, the reasoning went, that we could focus on content and leveraging existing functionality to develop a bigger and better Lara Croft adventure in less time. In many ways this is what the team accomplished, but as is always the case in game development, reality was more complex than we anticipated.
Alternative Sources:
Nineball2112 - contributor
Published: 89 days 16 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 
 

Industry News
The world's fastest computers
Industry News | Article
Twice a year the operators of the world's fastest computers eagerly await their latest ranking compiled by the Top500 project. The chart is based o...
30°

Industry News
Wii sales dipped Thanksgiving week
Industry News | News
Nintendo reports 550,000 consoles sold in US during important November 22-28 window; DS Lite, DSi set new handheld record with combined 1-million-u...

Industry News
Masked men rob Maplewood video store
Industry News | News
A couple of thieves decided to do their cyber-Monday shopping with a handgun.

Industry News
Chime - Buy an Achievement for Charity
Industry News | News
WorthPlaying writes, "Gaming for charity isn't new. From the Child's Play organization to Microsoft's Children's Miracle Network Game Pack the...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News