In this present gaming age where developers do not have the luxury of a ready audience of well in excess of 100 million Playstation 2 owners and with the added developmental costs associated with videogames for this generation, many developers have turned to releasing their titles on multiple gaming consoles to expand their audience. While this ultimately enriches the gaming landscape as more gamers are able to play the latest titles it has also created a riff within the gaming community, a riff that centers around debate regarding the quality of multiconsole releases on Sony's Playstation 3 versus Microsoft's older Xbox 360.
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
simple..the xbox version haves more reviews and and console only sites scores change the overall score because you can't expect a PSM review of 7/10 to be added to the xbox verion or a OXM review of 8/10 to be added to the ps3 verions.
for example
Call of Juarez: Bound in Blood haves 53 reviews for the xbox 360 version
http://www.metacritic.com/g...
=77
and only 31 reviews for the ps3 version
http://www.metacritic.com/g...
=78
a whooping 22 less reviews for the ps3 version.
Another Example:
Prototype 360- 78 with 77 reviews
http://www.metacritic.com/g...
Prototype PS3- 80 with only 48 reviews
http://www.metacritic.com/g...
a whooping 29 less reviews for the ps3 version.
or the fact the Metacritic is too lazy too add reviews to both sides
Example: Destructoid didn't do specific version reviews for call of juarez and gave the game a sad 2/10 and Metacritic instead of adding the score to both console ..they added the score only to the 360 version.
Metacritic system is faulty.
metacritic can go to hell..
a few people posted the unevenness of the reviews..
and many times you can also see poor reviews from crappy sites that are not credible and at times flat out fanboyish and they add these reviews to the score..
metacritic is worthless.. the only real reason any company cares about them is because they were one of the few sites that do this type of meta data for movies and books..
you want a more fair review score tally? use gamestats.com instead