I'm sure we've all heard the rumours of the PS3 Slim being added to the line-up 'some time this year' by an unnamed source. Well now, Taiwanese site UDN reports that Sony has signed Foxconn and Pegatron to start sending units out this this month.
UDN writes "Upstream component makers that the new Sony PS3 console OEM orders formally approved last week, of which Hon Hai Heshuo pie with 50 percent of all...
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Why does it look like that? ...
ps3 slim
unbelievable new bundle
possible price cut
gt5(true system seller)
gow3(it's gow)
I mean,I can feel a huge storm comin,sony JUST NEED TO ADVERTISE THE HELL OUT OF IT
This actually sounds legit, and believable, but I still don't think that we've seen the actual design of the thing yet.
Idk the shots from engadget look good, I REALLY don't like the "PS3" logo on it..
http://www.psbeyond.com/rav...
sounds like a decepticon horse that flies
PS2 slim looks better than the original