Healthy opening weekend software sales boost record breaking launch.
Just as it revealed that Resistance: Fall of Man and MotorStorm had swept into the top two spots in the all formats listings this week, ChartTrack also confirmed that overall, PS3 games were sold at a software-to-hardware ratio of 1.65.
Considering the price of the console, this represents a significant success for platform holder Sony, although its predecessor PS2 boasted an opening weekend attach rate ratio of 1.67.
Discover how to acquire the iconic Cantina Band Jam Track in the Fortnite x Star Wars collaboration. Gear up for an intergalactic musical journey in Fortnite's latest event.
“I thoroughly enjoy retro-style games and with that, Magic Orbz modernises the classic brick breaking formula and it has held up beautifully.” - A.J. Maciejewski from Video Chums.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
Uhm... Is that healthy?
The PS2 had 1.9 launch attach rate. As had the Gamecube
The XBOX had 2.4
The 360 had 4.5 @ launch.
So if we translate this number compared to the 1.67 for the PS2 in the launch weekend, We could say the PS3 will have a attach rate for the total launch of about 1.9 game per unit also? That's a sad number then...
@ Deepbrown (below)
1. They say for the PS2 it's 1.67 attach rate in the launch WEEKEND. The official Launch numbers have been stated to be
1.9 for PS2/Gamecube
2.4 for xbox
I bet those are taken from the first week/weeks instead of only the launch weekend.
2. If they say the PS2 had 1.67 at the launch weekend and the PS3 has 1.64, I take that in account with the offical known launch attach rates last gen 1.9 for PS2 probably more then a weekend but for a week or weeks or so.
So PS2 and PS3 will have about that launch attach rate.
3. Is a 4.5 attach rate a negative thing?
Ofcourse, there are different analysts. Those that say the glass is half full or half empty.
Most of my friends are no hardcore gamers. Many of them the 360 is even their first console. Still they bought 4 gamers or more. Because they like them. Because the online service is so great that they want more. Because the 360 is just that addictive.
4. You think the PS3's sold isn't to the diehard Sony gamers? Those pre orders are not from usual gamers my friend for 600 euro. They just don't have much money more to buy only 1 and some 2 games.
The freaking thing is overexpensive plus it has almost no games to sell that are worth it. Resistance is good, not great, just good. Motorstorm is nice. But no AAA titles yet. All reviewed between 80 and 90%
And that's that. An attach rate of 1 or 2 games must worry Sony, loosing 250 dollars on each PS3
I guess it reflects on the high price of the console and lack of truly great titles
Then why did people buy it?
Question to ponder.
I am curious if it will stay at this number, or as more/better games come out. If it will increase.
This number does not phase me one way or another. I still feel that Sony will do well.
I thought I read that the attach rate had made it into the 2.* area though, about a month ago. No?
dont they need it to be 10 titles per console to make a profit... theyve got a while to go