Zelda director, Eiji Aonuma, told an audience at GDC yesterday that videogaming in Japan is in decline.
Aonuma described the situation as "gamer drift" during his speech, which focused mainly on Zelda and how he has tried to evolve the series to suit changing trends.
Aonuma said that the demand for more complex and realistic games is increasing in America, according to 1Up, where realistic shooting a driving games are favourites.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.
There are lots of problems with gaming in Japan. Here's a huge one:
-Metal Gear 4
-Devil May Cry 4
-Ridge Racer 7
-Paper Super Ultra Mario 64 World RPG Party 5
-Dragon Quest VIII
-FF 13
-The Legend of Zelda's Twin Brother Harold: The Wind Unmaker: Fifteen Blades Adventure XXVI
-Dynasty Warriors 5,000: Xtreme Legends Musuo Super Ultra Black Edition III
It's not like this doesn't happen elsewhere, but there's massive sequel-itis hurting gaming across the board, and it's especially prevalant in Japan. There is some originality, as we saw recently with the "Brain game" craze, but there's only so many thousands of Mega Man games and Metroid games and...
You get the idea.
There are not that much Variety, I mean how many sequels can you come out with? Which Dragon Quest version are they on now?
while I'm a big Fan of JRPG's and such but I feel like Japanese developers stick to what works the best for them because they know its going to sell a lot. so they milk franchises till death. Over the course of 10 years there hasn't been much of anything new that appeals to the masses.
Here in the US, developers work on all types of games, you name it.
Maybe they need to give western made games a chance.
Just wait to they figure out what console can give them something new. Lost Planet is the start It has Japanese imagination with western grounded realism, physics, mechs that are fast enough but not moving around like they weigh ten pounds ect. GoW, And soon to be Forza.
"Aonuma said that the demand for more complex and realistic games is increasing in America, according to 1Up, where realistic shooting a driving games are favourites",----this is the back bone of the 360 and why it's becoming so popular the next-evolution, w3lcom3 chang3.
They're very patriotic, the Japanese just like everybody around the globe. It's just that they're more of everything, a very tight/firm group of people. Very friendly but hard to please, you really have to go into their psyche to know the preferences they have in the gaming world. One form everyone knows about is manga ( but this is not just a comic book to them - it's culture, a novel )comes in so many different types, you name it they have it, so don't treat this medium as ( just like...). The gaming industry just needs to look more closely.