GamesIndustry.biz writes: "the past few years Epic Games has set a number of benchmarks for aesthetic and gameplay excellence thanks largely to its widely licensed Unreal Engine 3, but also thanks to the studio's ability to make blockbuster franchises. The Unreal Tournament series permanently changed gamers' perceptions of what an online FPS was, just as the over-the-shoulder perspective and cover system from Gears of War has become a convention among action shooters seeking to capture some of that title's success.
GamesIndustry.biz caught up with Epic's vice president Mark Rein at the GameHorizon conference, where he talked to us about Gears of War 2, the importance of modding, the PC platform and which games push console sales.
Q: How is Gears of War 2 going?
Mark Rein: We had some folks in recently for the multiplayer play test and it was so much fun. I think the new game types are really good, really fun. Gears was always pretty popular online and it's still - almost two years later - in the top ten on Xbox Live and I think that Gears 2 is an improvement on that on a lot of things."