VGChartz writes: "Nintendo sells an estimated 400,000 copies of Super Smash Bros. Brawl in Europe, Wii hardware sees large increase week over week. VGChartz.com analyses the situation. The first week sales of Super Smash Bros. Brawl have exceeded 400,000 units in Europe / Others.
The release of the title caused a 35% week to week sales increase of Wii hardware in PAL territories, causing the system to exceed the 200,000 units sales mark this week.
Super Smash Bros. Brawl, released earlier this year in Japan and America, currently stands at roughly 6 million copies sold to consumers. The game opened with sales of 1.7 million units in the Americas and 800,000 units in Japan, making it one of the fastest selling Nintendo titles of all time."
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
This will be the wii best seller(behind wiiplay and sports which dont really count imo).Impressive how much mario kart is still selling.and unfortunately metal gear will not have legs.