When Valve summoned a handful of US and UK journalists to its Seattle headquarters at the end of last month, it promised to talk about the future of Steam, its digital distribution system. That it did, revealing the ambitious Steam Cloud service for remote storage of game data, and boasting that it would soon be making more money selling games digitally, all the while remaining untroubled by piracy.
Valve mastermind Gabe Newell and his cohorts had an ulterior motive for bringing reporters together, however, and unusually for an ulterior motive, it wasn't a wholly self-interested one. It was this: to evangelise the PC as the games platform of the future.
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Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Well you can't blame the guy for bigging up the platform he's most comfortable with, and he does have some good points to make.
But he's also missing a lot of issues and problems and is downright misleading in many of his statements.
Of course the sales figures for PC's are enormous, but its a very small fraction of these that are used for serious gaming. I have three high spec machines in my home office and am just about to invest more than £4000 in another workstation class machine, but I can't remember when I last bought a game (it might have been Half Life 2 actually..)
Sales of PC titles are overall, a small piece of the market and trends clearly show its shrinking. Whilst tending to have a longer shelf life, sales levels of software titles are very poor.
Piracy doesn't help - its the platform thats the most plagued by software piracy.
The games market now is no longer limited to hardcore gamers. The majority of gamers want simple pick up and play titles. Struggling with hardware incompatibilities, constant driver updates, variable performance, buggy titles, and requirements that often have you spending as much on a single graphics card as for an entire 360 or PS3, are all turn-offs for the majority of gamers.
A properly configured cost no object system is indeed always going to be the cutting edge of technical innovation, and will no doubt continue to be the play-thing of the devoted hard core gamer, who's prepared to put the effort and money in to get the very best technological gaming.
But for most people, its more effort and money than its worth, and when you look at the kind of stunning titles you can play from 360 and PS3 on a 1080P TV, it clear to see why people are buying games in these markets, and not for PC. Its simply less bother, and far less money - the performance per buck is greater.
In many ways, the PC is the past of gaming, and whilst it will always be the top end hardcore purists platform of choice, it will never regain the 'middle ground'.
I class consoles as un-upgradable PCs. They have their own OS, graphics cards, hard drvives, games etc. The only real difference is you play with a control pad at a high res.
So in a way, he's right. He's still a fatass whiney little punk who stays way too far into his own development comfort zone, however.
I will agree on the fact that the PC with its cutting edge technoligy is they leading factor in graphics and communications properties. However, when all is said and done, nothing has changed on the PC except these feilds. Innovation in game design has taken a back seat to Graphics Cards and Internet Connections.
Also, to me, there is a draw to console gaming in the software alone. When I buy a console I know in 5 years or so I will be able to buy the newest game and play it on that console. I wouldn't even get half that life out of a new PC.
The upkeep is massive, and to the faithful it's well worth it. For me however, I will stay with consoles becuase I get a more complete gaming experience.
It´s kinda hard to play splitscreen on pc and you cant play at the same time as youre relaxing in the couch..