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Paris GDC: 2K's Kline On Why BioShock Should Have Failed

Gamasutra writes:

At his Paris GDC session exploring the development of 2K's critical success BioShock, lead programmer Chris Kline started off by saying his main point would be that "BioShock should've failed."

"In fact," he continued, "it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game."

Read full details after the jump:
Alternative Sources:
BioShock's failures made it... - videogamer.com | By: Cyrus365
Chris Kline Believes BioSho... - xbox360.thegamereviews.com | By: Relin
eagle21 - contributor
Published: 109 days 3 hours ago | Article | PlayStation 3 | Xbox 360 | Gaming | Industry News | Dev News
 
 
 
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