
Gamasutra writes:
At his Paris GDC session exploring the development of 2K's critical success BioShock, lead programmer Chris Kline started off by saying his main point would be that "BioShock should've failed."
"In fact," he continued, "it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game."
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