We all know that when something "cool" takes hold in video games, the inevitable copy cats come out of the wood work to beat that horse to death. Sarcastic Gamer looks at the 5 worst game design fads of the last decade and asks: why?
From the article: "There are two categories of Quicktime Events: The ones that allow you to do cool moves, and the ones that are essential to survive. I can't stand either of them."